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I’m on Windows

i get this error message when i try to lunch the game in my Galaxy Note III

I’ve installed the SDK and i can see my device showing and it’s in debugging mode already

here is the log file

by the way i’m lunching the editor using visual studio debugging from source code

thanks.

Hi, VFXM. This is the same issue that jldevoy encountered in this thread, and entered into the AnswerHub site here. We’re investigating a solution to this issue.

For future reference, when you encounter bugs please report them to the AnswerHub site, as that allows us to better investigate and track them. Thanks.

Great, Thank you

VFXM: projects that don’t use any c++ appear to deploy ok, at least on my Nexus7 they do. The flappy bird clone works fine.

jldevoy: Thanks, but still not working for me even with non C++ projects

so i installed the engine through the launcher and now i can package the game to all platforms without any problem

so the problem is with the source code i guess?

I’m having this problem also, tho on Linux, and I didn’t see the solution in the provided link.

Same problem for me. Couple project packaged correctly, but 90% this same problem. I can’t understand why unreal packaking is so difficult compared to other game engine