AutomationTool Unable to run successfully

I have a problem with the AutomationTool always appearing at the end of my builds and saying that it failed to run. Tried with Android, and Windows. Usually have to wait a while for it to finish just for it to fail. I looked around this hub for days and found something that said to install Incredibuild, which when i tried, it appeared to be running near the beginning of the build, and i saw it working in the taskbar, but then i checked the log sometime later to see the words BUILD FAILED again. :frowning:

here is a log.

LogInit:Display: Running engine without a game
LogInit:Display: Loading recent project file: C:/Users/Brian/Desktop/UnrealEngine4.2/Shooter Game 4.2/ShooterGame.uproject
LogInit: Version: 4.2.0-0+UE4
LogInit: Compiled (64-bit): Jul 12 2014 02:29:40
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: 
LogInit: Base directory: C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
LogOnline:Verbose: NULL: Created thread (ID:7704).
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: BRIAN-VAIO
LogInit: User: Brian
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.143105 MHz
LogMemory: Memory total: Physical=4.0GB (4GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 55.20 MB used, 55.20 MB peak
LogMemory: Process Virtual Memory: 30.84 MB used, 30.84 MB peak
LogMemory: Physical Memory: 1212.43 MB used, 4063.03 MB total
LogMemory: Virtual Memory: 245.81 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 230M (Feature Level 10_0)
LogD3D11RHI: Adapter has 474MB of dedicated video memory, 0MB of dedicated system memory, and 1775MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 332 MB (70% of 474 MB)
LogD3D11RHI: Async texture creation enabled
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 1.75s 63MB ../../../../Shooter Game 4.2/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: ../../../../Shooter Game 4.2/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading ../../../../Shooter Game 4.2/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/GroupActor_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Icons/ActorIcons/DecalActor_16x.png
LogWindowsMoviePlayer:Error: Could not load mf.dll
LogWindowsMoviePlayer:Error: Could not load mfplay.dll
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint.HeroFPP_AnimationBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint_C:KismetUpdateAnimation; removing super information, but keeping function
LogAssetRegistry: FAssetRegistry took 0.0099 seconds to start up
LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Decorator is not serializable for package:  ../../../../Shooter Game 4.2/Content/Blueprints/Pawns/BotBehavior.uasset
LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Decorator is not serializable for package:  ../../../../Shooter Game 4.2/Content/Blueprints/Pawns/BotBehavior.uasset
LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Decorator is not serializable for package:  ../../../../Shooter Game 4.2/Content/Blueprints/Pawns/BotBehavior.uasset
LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Service is not serializable for package:  ../../../../Shooter Game 4.2/Content/Blueprints/Pawns/BotBehavior.uasset
LogClass:Warning: Property ParentNode of BehaviorTreeGraphNode_Service is not serializable for package:  ../../../../Shooter Game 4.2/Content/Blueprints/Pawns/BotBehavior.uasset
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 42873 objects as part of root set at end of initial load.
LogUObjectAllocator: 11762120 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Smoke tests took > 1s to run: 1.16s
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Speaker/HP (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.20s 63MB ../../../../Shooter Game 4.2/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../Shooter Game 4.2/Content/Maps/Sanctuary.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001E921800
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: Sanctuary - Jul 12, 2014, 1:32:14 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [178.836ms] ==========
LogFileHelpers: Loading map 'Sanctuary' took 15.602
LogCollectionManager: Loaded 0 collections in 0.002015 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
LogInit: Using libcurl 7.34.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit: Libcurl will NOT reuse connections
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 95.77 seconds (BP compile: 0.82 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 32x32.
LogRenderer:Warning: Reallocating scene render targets to support 792x584.
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
<code>AccessDenied</code>Access Denied9286804F95389427FAaF4+xSaC0UO0ptl3E5y0XlbEXBhIxQP1akCaBsfkBOFcaJsWTc6sa19ZG6wguH
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
<code>AccessDenied</code>Access Denied3F6CEDBDD589077FLUSvLvdtWz2ePI7p4Rw/vCxositZjLA3UWJA7vumAG7CM99TPU9M8FODtGjUUL5+
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
<code>AccessDenied</code>Access DeniedFA7D57E2271B10F59ggj11k9sXRtpX+7ocO52xuw/d4H5t0Bp5QYmmpcikaN6NKvuVD5rufqVkZe6KFY
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
<code>AccessDenied</code>Access DeniedA28823C4CEBF139Ah/uRkhp3GjPaNR/RrgGV/49gVizeUz7muC4MnZuIOB9NeFVAv7858wZUKs+5OPxD
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
<code>AccessDenied</code>Access DeniedCDE8EC6574BF16A3wfwl73iN35e4S9eL4Zb0GSKgYIRFO+W9UysrhO8je39X36R6AM5HEw+Ezeieij2xq2K2MFsoKEo=
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogAssetRegistry: Asset discovery search completed in 43.0068 seconds
MainFrameActions: Packaging (Windows): Running AutomationTool...
MainFrameActions: Packaging (Windows): path="%CommonProgramFiles%\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\WIDCOMM\Bluetooth Software\;C:\Program Files\WIDCOMM\Bluetooth Software\syswow64;C:\Program Files (x86)\Common Files\Roxio Shared\10.0\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Subversion\bin;%TIZEN_SDK%\tools;C:\Panda3D-1.8.1\python;C:\Panda3D-1.8.1\bin;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;c:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\Tools\Binn\;c:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\NVPACK\android-sdk-windows\tools;C:\Program Files (x86)\Xoreax\IncrediBuild;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Steam\steamapps\SourceMods\strifetriggersource\..\bin;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows\tools;C:\NVPACK\jdk1.6.0_45\bin;C:\NVPACK\apache-ant-1.8.2\bin"
MainFrameActions: Packaging (Windows): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows): Program.Main: Executed from AutomationToolLauncher (C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\2f01b2ed\3f2247e7_189ecf01\AutomationTool.exe)
MainFrameActions: Packaging (Windows): Program.Main: CWD=C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/Brian/Desktop/UnrealEngine4.2/Shooter Game 4.2/ShooterGame.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Brian/Desktop/fps/StrifeTriggerPC -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output
MainFrameActions: Packaging (Windows): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine
MainFrameActions: Packaging (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LocalRoot=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: TimestampAsString=2014-07-12_17.33.24
MainFrameActions: Packaging (Windows): CommandEnvironment.LogSettings: UATExe=C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE
MainFrameActions: Packaging (Windows): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules)
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1396587794.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1396587794.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1396587794SourceFiles.txt
MainFrameActions: Packaging (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
MainFrameActions: Packaging (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script module: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 6.4743703s to run MSBuild.exe
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script module: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 6.2733588s to run MSBuild.exe
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script module: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 2.8111608s to run MSBuild.exe
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script module: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 3.5752045s to run MSBuild.exe
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script module: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 4.8942799s to run MSBuild.exe
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script module: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 2.7291561s to run MSBuild.exe
MainFrameActions: Packaging (Windows): ScriptCompiler.CompileModules: Building script module: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 2.954169s to run MSBuild.exe
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\f32ee7fd\478818fe_189ecf01\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\f32ee7fd\478818fe_189ecf01\Win.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\70723f8f\5570c1f3_189ecf01\Android.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\83e51066\7849a0f5_189ecf01\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\c72e8426\fa02a1f7_189ecf01\IOS.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\c55fa576\7dfa9dfa_189ecf01\Linux.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\Brian\AppData\Local\assembly\dl3\X81MPVLA.3OL\Y00YRA0Q.X6C\4f07d014\1fb440fc_189ecf01\Mac.Automation.dll.
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/Brian/Desktop/UnrealEngine4.2/Shooter Game 4.2/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/Brian/Desktop/UnrealEngine4.2/Shooter Game 4.2/ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1396587794.dll=False
MainFrameActions: Packaging (Windows): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1396587794.dll
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Brian\Desktop\fps\StrifeTriggerPC
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Saved\StagedBuilds
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Rocket=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: ShortProjectName=ShooterGame
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSteam=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Windows): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=True
MainFrameActions: Packaging (Windows): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Windows): UE4Build.Build: ************************* ForceMonolithic: 
MainFrameActions: Packaging (Windows): UE4Build.Build: ************************* ForceNonUnity: 
MainFrameActions: Packaging (Windows): UE4Build.Build: ************************* ForceDebugInfo: 
MainFrameActions: Packaging (Windows): UE4Build.Build: ************************* UseXGE: 
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (Windows): MSBuild: Microsoft (R) Build Engine version 4.0.30319.18408
MainFrameActions: Packaging (Windows): MSBuild: [Microsoft .NET Framework, version 4.0.30319.18444]
MainFrameActions: Packaging (Windows): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (Windows): MSBuild: 
MainFrameActions: Packaging (Windows): MSBuild: Build started 7/12/2014 5:34:05 PM.
MainFrameActions: Packaging (Windows): MSBuild: Project "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)).
MainFrameActions: Packaging (Windows): MSBuild: CoreClean:
MainFrameActions: Packaging (Windows): MSBuild:   Deleting file "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe.config".
MainFrameActions: Packaging (Windows): MSBuild:   Deleting file "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.pdb".
MainFrameActions: Packaging (Windows): MSBuild:   Deleting file "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe".
MainFrameActions: Packaging (Windows): MSBuild:   Deleting file "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb".
MainFrameActions: Packaging (Windows): MSBuild:   Deleting file "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache".
MainFrameActions: Packaging (Windows): MSBuild: GenerateTargetFrameworkMonikerAttribute:
MainFrameActions: Packaging (Windows): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
MainFrameActions: Packaging (Windows): MSBuild: CoreCompile:
MainFrameActions: Packaging (Windows): MSBuild:   C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva- /reference:C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs Android\UEBuildAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Android\UEDeployAndroid.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\Brian\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs"
MainFrameActions: Packaging (Windows): MSBuild: _CopyAppConfigFile:
MainFrameActions: Packaging (Windows): MSBuild:   Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config".
MainFrameActions: Packaging (Windows): MSBuild: CopyFilesToOutputDirectory:
MainFrameActions: Packaging (Windows): MSBuild:   Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe".
MainFrameActions: Packaging (Windows): MSBuild:   UnrealBuildTool -> C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Windows): MSBuild:   Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb".
MainFrameActions: Packaging (Windows): MSBuild: Done Building Project "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)).
MainFrameActions: Packaging (Windows): MSBuild: 
MainFrameActions: Packaging (Windows): MSBuild: Build succeeded.
MainFrameActions: Packaging (Windows): MSBuild:     0 Warning(s)
MainFrameActions: Packaging (Windows): MSBuild:     0 Error(s)
MainFrameActions: Packaging (Windows): MSBuild: 
MainFrameActions: Packaging (Windows): MSBuild: Time Elapsed 00:00:02.43
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 2.7491572s to run MSBuild.exe
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -clean "C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject"  -nobuilduht
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 28.0566048s to run UnrealBuildTool.exe
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -generatemanifest -nobuilduht -xgeexport "C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject" 
MainFrameActions: Packaging (Windows): UnrealBuildTool: Parsing headers for ShooterGame
MainFrameActions: Packaging (Windows): UnrealBuildTool: Code generation finished for ShooterGame and took 39.333
MainFrameActions: Packaging (Windows): UnrealBuildTool: XGEEXPORT: Exported '../../Engine/Intermediate/Build/UBTExport.0.xge.xml'
MainFrameActions: Packaging (Windows): UnrealBuildTool: XGE execution time: 112.79 seconds
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 113.1604724s to run UnrealBuildTool.exe
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build\Manifest.xml C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
MainFrameActions: Packaging (Windows): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.pdb
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build\UBTExport.0.xge.xml=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build\UBTExport.0.xge.xml C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Intermediate\Build\UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTExport.0.xge.xml=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTExport.0.xge.xml C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_XGE.xml.UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTExport.0.xge.xml C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_XGE
MainFrameActions: Packaging (Windows): .xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_XGE.xml=True
MainFrameActions: Packaging (Windows): UE4Build.RunXGE: Running XGE *******
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_XGE.xml" /Rebuild /MaxCPUS=200
MainFrameActions: Packaging (Windows): xgConsole: 
MainFrameActions: Packaging (Windows): xgConsole: -----------------------------------------------------------------
MainFrameActions: Packaging (Windows): xgConsole: Xoreax Grid Engine Console 5.0 (build 1496)
MainFrameActions: Packaging (Windows): xgConsole: Copyright (C) 2001-2013 Xoreax Software Ltd. All rights reserved.
MainFrameActions: Packaging (Windows): xgConsole: -----------------------------------------------------------------
MainFrameActions: Packaging (Windows): xgConsole: 
MainFrameActions: Packaging (Windows): xgConsole: 
MainFrameActions: Packaging (Windows): xgConsole: --------------------Build System Warning---------------------------------------
MainFrameActions: Packaging (Windows): xgConsole: Failed to connect to Coordinator:
MainFrameActions: Packaging (Windows): xgConsole:     All builds will run in standalone mode.
MainFrameActions: Packaging (Windows): xgConsole: 
MainFrameActions: Packaging (Windows): xgConsole: -------------------------------------------------------------------------------
MainFrameActions: Packaging (Windows): xgConsole: Initializing...
MainFrameActions: Packaging (Windows): xgConsole: --------------------Project: Env_0---------------------------------------------
MainFrameActions: Packaging (Windows): xgConsole: ** For ShooterGame-Win64-Development
MainFrameActions: Packaging (Windows): xgConsole: PCH.Shared.Engine.h.cpp
MainFrameActions: Packaging (Windows): xgConsole: PCH.Shared.CoreUObject.h.cpp
MainFrameActions: Packaging (Windows): xgConsole: PCH.Shared.Core.h.cpp
MainFrameActions: Packaging (Windows): xgConsole: PCH.ShooterGame.ShooterGame.h.cpp
MainFrameActions: Packaging (Windows): xgConsole: PCH.ShooterGameLoadingScreen.ShooterGameLoadingScreen.h.cpp
MainFrameActions: Packaging (Windows): xgConsole: PCH.UELinkerFixups.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows): xgConsole: PCLaunch.rc
MainFrameActions: Packaging (Windows): xgConsole: Module.ScriptPlugin.cpp
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: Module.WindowsMoviePlayer.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-WindowsMoviePlayer-Static.lib
MainFrameActions: Packaging (Windows): xgConsole: Module.SlateRemote.cpp
MainFrameActions: Packaging (Windows): xgConsole: SlateRemote.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-SlateRemote-Static.lib
MainFrameActions: Packaging (Windows): xgConsole: Module.OculusRift.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-OculusRift-Static.lib
MainFrameActions: Packaging (Windows): xgConsole: ScriptPlugin.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-ScriptPlugin-Static.lib
MainFrameActions: Packaging (Windows): xgConsole: Module.CableComponent.cpp
MainFrameActions: Packaging (Windows): xgConsole: CableComponent.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-CableComponent-Static.lib
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: Module.CustomMeshComponent.cpp
MainFrameActions: Packaging (Windows): xgConsole: CustomMeshComponent.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-CustomMeshComponent-Static.lib
MainFrameActions: Packaging (Windows): xgConsole: Module.ExampleDeviceProfileSelector.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-ExampleDeviceProfileSelector-Static.lib
MainFrameActions: Packaging (Windows): xgConsole: Module.UdpMessaging.cpp
MainFrameActions: Packaging (Windows): xgConsole: UdpMessaging.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame-UdpMessaging-Static.lib
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.10_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.ShooterGame.cpp
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.24_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.4_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.9_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.21_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.14_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.18_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.2_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Launch.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.25_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.1_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.44_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.16_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.13_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.34_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.36_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.45_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.SlateRHIRenderer.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.MoviePlayer.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.StreamingPauseRendering.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGameLoadingScreen.cpp
MainFrameActions: Packaging (Windows): xgConsole: MoviePlayer.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.OnlineSubsystemUtils.cpp
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: Module.Slate.3_of_6.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Slate.4_of_6.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Slate.2_of_6.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Slate.1_of_6.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Slate.5_of_6.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.EditorStyle.cpp
MainFrameActions: Packaging (Windows): xgConsole: EditorStyle.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.32_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.RealtimeProfiler.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.CrashTracker.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.TaskGraph.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Slate.6_of_6.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.MovieSceneCoreTypes.cpp
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.6_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.SlateReflector.cpp
MainFrameActions: Packaging (Windows): xgConsole: Slate.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.5_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.27_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.26_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.7_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.3_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: OnlineSubsystemUtils.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.1_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.2_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.15_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.19_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.31_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.12_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.33_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.43_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.4_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: MovieSceneCoreTypes.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Renderer.8_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.17_of_45.cpp
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.5_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.6_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.OnlineSubsystemNull.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.23_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.D3D11RHI.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.22_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.42_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.37_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.OpenGLDrv.2_of_3.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.29_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.XAudio2.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.30_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.28_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.OpenGLDrv.1_of_3.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.38_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.OpenGLDrv.3_of_3.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.MovieSceneCore.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.41_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.3_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.20_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.11_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.39_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: MovieSceneCore.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.8_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.40_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.ProfilerService.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.35_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.AutomationWorker.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.HeadMountedDisplay.cpp
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: Module.SlateCore.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Engine.7_of_45.cpp
MainFrameActions: Packaging (Windows): xgConsole: Engine.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: SlateCore.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.CoreUObject.1_of_5.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Messaging.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.SessionServices.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.CoreUObject.4_of_5.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.OnlineSubsystem.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.AssetRegistry.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.2_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.CoreUObject.3_of_5.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.CoreUObject.2_of_5.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.CoreUObject.5_of_5.cpp
MainFrameActions: Packaging (Windows): xgConsole: OnlineSubsystem.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.EngineSettings.cpp
MainFrameActions: Packaging (Windows): xgConsole: EngineSettings.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.InputCore.cpp
MainFrameActions: Packaging (Windows): xgConsole: ProfilerMessages.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.EngineMessages.cpp
MainFrameActions: Packaging (Windows): xgConsole: EngineMessages.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.ProfilerMessages.cpp
MainFrameActions: Packaging (Windows): xgConsole: SessionMessages.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: AutomationMessages.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.AutomationMessages.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.SessionMessages.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.7_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: InputCore.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: CoreUObject.generated.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.1_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.3_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.4_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.ShaderCore.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Sockets.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.8_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.5_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.HTTP.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Core.6_of_8.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.ImageWrapper.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Networking.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.RenderCore.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.AnalyticsET.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.RHI.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.SynthBenchmark.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Voice.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Projects.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.TargetPlatform.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.NetworkFile.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.NullDrv.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.StreamingFile.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.PakFile.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Analytics.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.Advertising.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.SandboxFile.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.ImageCore.cpp
MainFrameActions: Packaging (Windows): xgConsole: Module.VectorVM.cpp
MainFrameActions: Packaging (Windows): xgConsole: UELinkerFixups.cpp
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Windows): xgConsole: ShooterGame.exe
MainFrameActions: Packaging (Windows): xgConsole:    Creating library C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.lib and object C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exp
MainFrameActions: Packaging (Windows): xgConsole:  
MainFrameActions: Packaging (Windows): xgConsole: 1 build system warning(s):
MainFrameActions: Packaging (Windows): xgConsole:    - Failed to connect to Coordinator
MainFrameActions: Packaging (Windows): xgConsole:  
MainFrameActions: Packaging (Windows): xgConsole: ---------------------- Done ----------------------
MainFrameActions: Packaging (Windows): xgConsole:  
MainFrameActions: Packaging (Windows): xgConsole:     Rebuild All: 1 succeeded, 0 failed, 0 skipped
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 7075.2456809s to run xgConsole.exe
MainFrameActions: Packaging (Windows): UE4Build.RunXGE: XGE Done *******
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exe=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.pdb=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.pdb=True
MainFrameActions: Packaging (Windows): UE4Build.CheckBuildProducts: Build products *******
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exe=True
MainFrameActions: Packaging (Windows): UE4Build.CheckBuildProducts: C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.exe
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.pdb=True
MainFrameActions: Packaging (Windows): UE4Build.CheckBuildProducts: C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\Binaries\Win64\ShooterGame.pdb
MainFrameActions: Packaging (Windows): UE4Build.CheckBuildProducts: End Build products *******
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject=True
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject
MainFrameActions: Packaging (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject" -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: ShooterGame
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit: Version: 4.2.0-0+UE4
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit: Compiled (64-bit): Jul 12 2014 02:29:40
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit: Branch Name: UE4
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit: Command line: "C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject" -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit: Base directory: C:/Users/Brian/Desktop/UnrealEngine4.2/UnrealEngine/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: LogInit: Rocket: 0
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.35:877][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.35:942][  0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.35:942][  0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:124][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:216][  0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:259][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:274][  0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:278][  0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:278][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:707][  0]LogInit: Computer: BRIAN-VAIO
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:708][  0]LogInit: User: Brian
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:712][  0]LogInit: CPU Page size=4096, Cores=2
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:714][  0]LogInit: High frequency timer resolution =2.143105 MHz
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:714][  0]LogMemory: Memory total: Physical=4.0GB (4GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:714][  0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:715][  0]LogMemory: Process Physical Memory: 55.20 MB used, 55.20 MB peak
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:715][  0]LogMemory: Process Virtual Memory: 30.89 MB used, 30.89 MB peak
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:715][  0]LogMemory: Physical Memory: 2192.63 MB used, 4063.03 MB total
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.36:715][  0]LogMemory: Virtual Memory: 245.88 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.43:300][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.43:880][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.44:032][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:115][  0]LogDerivedDataCache: Loaded boot cache 2.08s 63MB ../../../../Shooter Game 4.2/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:115][  0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../Shooter Game 4.2/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:188][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../Shooter Game 4.2/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:189][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:190][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:205][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:205][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.46:205][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.49:059][  0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.49:060][  0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.34.49:442][  0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling.
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xfdc7940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0xe326c37c + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FMsg::Logf__VA() 0xe311b93a + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:518] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: DoReadTaskResults() 0xe176cd96 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:78] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::ReadAvailableResults() 0xe178d3ff + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:844] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::CompilingLoop() 0xe176b4d1 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:968] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::Run() 0xe17924d0 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:472] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FRunnableThreadWin::Run() 0xe326b529 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FRunnableThreadWin::GuardedRun() 0xe3264ea1 + 8 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:25] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77a659ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77c9c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77c9c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.37.19:188][  0]LogWindows:Error: appError called: Shader Compiling thread exception:
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: ShaderCompileWorker crashed! 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd:  Unhandled Exception: 0x00000001 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd:  Couldn't save output file C:/Users/Brian/Desktop/UnrealEngine4.2/Shooter Game 4.2/Intermediate/Shaders/WorkingDirectory/7976/0/WorkerOutputOnly.out
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xfdc7940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xcd0400bc (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xccf430ef (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f09ccdd (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f0a00b4 (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f09eb35 (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f09ec0b (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f0a552f (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f0a5e0b (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77a659ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77c9c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77c9c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xfdc7940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0xe326c37c + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FMsg::Logf__VA() 0xe311b93a + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:518] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: DoReadTaskResults() 0xe176cd96 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:78] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::ReadAvailableResults() 0xe178d3ff + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:844] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::CompilingLoop() 0xe176b4d1 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:968] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::Run() 0xe17924d0 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:472] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FRunnableThreadWin::Run() 0xe326b529 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FRunnableThreadWin::GuardedRun() 0xe3264ea1 + 8 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:25] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.37.19:191][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.37.19:572][  0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Unhandled Exception: 0x00000001
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.37.19:573][  0]LogWindows: Shader Compiling thread exception:
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: ShaderCompileWorker crashed! 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd:  Unhandled Exception: 0x00000001 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd:  Couldn't save output file C:/Users/Brian/Desktop/UnrealEngine4.2/Shooter Game 4.2/Intermediate/Shaders/WorkingDirectory/7976/0/WorkerOutputOnly.out
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xfdc7940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xcd0400bc (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xccf430ef (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f09ccdd (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f0a00b4 (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f09eb35 (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f09ec0b (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f0a552f (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x3f0a5e0b (filename not found) [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker.exe]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77a659ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77c9c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0x77c9c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Address = 0xfdc7940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FOutputDeviceWindowsError::Serialize() 0xe326c37c + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FMsg::Logf__VA() 0xe311b93a + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:518] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: DoReadTaskResults() 0xe176cd96 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:78] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::ReadAvailableResults() 0xe178d3ff + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:844] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::CompilingLoop() 0xe176b4d1 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:968] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FShaderCompileThreadRunnable::Run() 0xe17924d0 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:472] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FRunnableThreadWin::Run() 0xe326b529 + 0 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:75] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: FRunnableThreadWin::GuardedRun() 0xe3264ea1 + 8 bytes [File=c:\users\brian\desktop\unrealengine4.2\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:25] [in C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.37.19:574][  0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.07.12-23.37.19:859][  0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 174.1739622s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject; see log C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows): Stacktrace:    at Project.Cook(ProjectParams Params) in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 97
MainFrameActions: Packaging (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
MainFrameActions: Packaging (Windows):    at BuildCommand.Execute() in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 362
MainFrameActions: Packaging (Windows):    at AutomationTool.Automation.Process(String[] CommandLine) in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 330
MainFrameActions: Packaging (Windows):    at AutomationTool.Program.MainProc(Object Param) in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 98
MainFrameActions: Packaging (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 610
MainFrameActions: Packaging (Windows):    at AutomationTool.Program.Main() in c:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 50
MainFrameActions: Packaging (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Brian\Desktop\UnrealEngine4.2\Shooter Game 4.2\ShooterGame.uproject; see log C:\Users\Brian\Desktop\UnrealEngine4.2\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows): Domain_ProcessExit
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Windows): copying UAT log files...
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED

help please, i have also followed other tutorials such as building this and rebuilding that and build-open-build, etc, but they have the same issue.

plz check in project settings → maps & modes that “Global Default Server Game Mode” (bottom line) is not set to “None”. Set it to the same like “Default GameMode”.

i hope this helps.
regards

1 Like

windows 8.1.1
installed Visual Studio 13 Ultimate Final
RAM : 6GB
Graphics Card : 1GB
CPU : Corei5 Intel 2.53GHz
Don`t Export 64 bit windows!

http://upcity.ir/images2/30793592455900843447.jpg

why?!

hey i have made a thread which might help you:

same problem… but me i can’t even open my launcher… plz help

This was for version 4.2, about three years ago. You may want to make a new thread with your problem if you want to find a solution.

thnks… anywhy its has been solved…

This was the solution for me also! Apparently after a rename of my project, the Global Default Server Game Mode was set to None.