Hey
I wanted to release and package my project on windows, so I followed this tutorial:
after packaging i decided to patch the release so I followed this tutorial:
But I got an error I couldnt solve, so I deleted the previous builds and re-package and release the project again
But now I cant even release the game this is the error it gives me on the log:
Running AutomationTool...
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Program Files/Epic Games/UE_4.15/" BuildCookRun -project="C:/Program Files/Epic Games/UE_4.15/" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=AfterPuzzleLevel1+Level1+Level10+Level11+Level12+Level13+Level14+Level15+Level16+Level16_2+Level2+Level3+Level4+Level6+Level7+Level8+Level9+levels+PuzzleLevel1 -unversionedcookedcontent -pak -compressed -stage -deploy -cmdline=" -Messaging" -stagingdirectory=E:/UserFiles/Documents/Games/ -addcmdline="-SessionId=54D0100644868F4AD803DB90E934DC25 -SessionOwner='dogukan' -SessionName='Release'" -run
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Project 'C:/Program Files/Epic Games/UE_4.15/' does not exist
at AutomationTool.Automation.ParseParam(String CurrentParam, CommandInfo CurrentCommand, String& OutScriptsForProjectFileName, List`1 OutAdditionalScriptsFolders)
at AutomationTool.Automation.ParseCommandLine(String[] Arguments, List`1 OutCommandsToExecute, String& OutScriptsForProjectFileName, List`1 OutAdditionalScriptsFolders)
at AutomationTool.Automation.Process(String[] Arguments)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
What is going on?