I found the solution, you need to add to Target.cs
if (Configuration == UnrealTargetConfiguration.Shipping)
{
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
...
I found the solution, you need to add to Target.cs
if (Configuration == UnrealTargetConfiguration.Shipping)
{
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
...
Hi,
any idea how to avoid RunUAT appending [projectname]-Mac-Shipping.app when packaging?
I would like the final app to be named only with the project name, so PSUnreal.app and not PSUnreal-Mac-Shipping.app
Same for Windows: I would like the final app to be named only with the project name, so PSUnreal.exe and not PSUnreal-Win64-Shipping.exe