I’ve seen so many people posting problems building for windows… but no solution in answers solved the problem…
(set the gamemode from none to the used in game in the networking game field in map & modes settings)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Program files\Epic Games\4.5\Engine\Plugins *.uplugin True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles D:\Program files\Epic Games\4.5\Engine\Plugins *.uplugin True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles N:\CharlesEames *.uproject False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles N:\CharlesEames *.uproject False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles N:\CharlesEames\Config * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles N:\CharlesEames\Config * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles N:\CharlesEames\Saved\Cooked\WindowsNoEditor * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles N:\CharlesEames\Saved\Cooked\WindowsNoEditor * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Program files\Epic Games\4.5\Engine\Content\Slate * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles D:\Program files\Epic Games\4.5\Engine\Content\Slate * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Program files\Epic Games\4.5\Engine\Shaders\StandaloneRenderer * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles D:\Program files\Epic Games\4.5\Engine\Shaders\StandaloneRenderer * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Program files\Epic Games\4.5\Engine\Content\Localization\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles D:\Program files\Epic Games\4.5\Engine\Content\Localization\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Program files\Epic Games\4.5\Engine\Binaries\ThirdParty\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFindFiles: FindFiles D:\Program files\Epic Games\4.5\Engine\Binaries\ThirdParty\ICU * True
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\Program files\Epic Games\4.5\Engine\Binaries\ThirdParty\ICU with wildcard * and exclusions
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Program files\Epic Games\4.5\Engine\Binaries\ThirdParty\ICU with wildcard * and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, String In
MainFrameActions: Packaging (Windows (32-bit)): Path, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Windows (32-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows (32-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for D:\Program files\Epic Games\4.5\Engine\Binaries\ThirdParty\ICU with wildcard * and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED