Log started at 05/24/2024 00:30:34 (2024-05-23T21:30:34Z)
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\znnec\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\znnec\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\znnec\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\znnec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-First_turn_5i4-Win64-Development.txt
Setting temp directory to ‘C:\Users\znnec\AppData\Local\Temp\UnrealBuildTool\6e23c306’
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” First_turn_5i4 Win64 Development “-Project=C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\First_turn_5i4.uproject” “-Manifest=C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Manifest.xml” “-remoteini=C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4” -skipdeploy “-log=C:\Users\znnec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-First_turn_5i4-Win64-Development.txt”
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘GameplayInsights’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4).
Creating makefile for First_turn_5i4 (no existing makefile)
Skipping C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.10.34916.146)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=0, Version=14.38.33138, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.40.33807)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=0, Version=14.38.33138, Is64Bit=True, ReleaseChannel=Latest, Architecture=arm64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.40.33807)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807 (Family=14.40.33807, FamilyRank=5, Version=14.40.33808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.40.33807)
Building UnrealGame - First_turn_5i4 - Win64 - Development
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\rc.exe
Using EngineIncludeOrderVersion.Latest for target First_turn_5i4.Target.cs
Generated code is up to date.
Found 4 shared PCH headers (listed in order of preference):
Engine
Slate
CoreUObject
Core
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Exceptions.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Exceptions.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Exceptions.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Exceptions.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Project.ValApi.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Project.ValApi.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.RTTI.Exceptions.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.RTTI.Exceptions.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.RTTI.Exceptions.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Core\SharedPCH.Core.RTTI.Exceptions.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Exceptions.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Exceptions.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Exceptions.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Exceptions.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Slate\SharedPCH.Slate.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Slate\SharedPCH.Slate.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Slate\SharedPCH.Slate.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Slate\SharedPCH.Slate.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Cpp20.h.obj.rsp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Exceptions.Cpp20.cpp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Exceptions.Cpp20.cpp.old.
Updating C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Exceptions.Cpp20.h.obj.rsp: contents have changed. Saving previous version to C:\Users\znnec\Documents\Unreal Projects\First_turn_5i4\Intermediate\Build\Win64\x64\First_turn_5i4\Development\Engine\SharedPCH.Engine.Exceptions.Cpp20.h.obj.rsp.old.
VerseVMBytecodeGenerator.Generate, generating CPP headers in: ‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodeOps.gen.h’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodesAndCaptures.gen.h’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMMakeCapturesFuncs.gen.h’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMCaptureSwitch.gen.h’
Compile module: BuildSettings
Compile module: TraceLog
Compile module: zlib
Compile module: ICU
Compile module: WinPixEventRuntime
Compile module: AtomicQueue
Compile module: BLAKE3
Compile module: OodleDataCompression
Compile module: xxhash
Compile module: libpas
Compile module: IntelTBB
Compile module: IntelVTune
Compile module: mimalloc
Compile module: Core
Compile module: Json
Compile module: Projects
Compile module: CoreUObject
Compile module: EditorAnalyticsSession
Compile module: AnimationCore
Compile module: InputCore
Compile module: XInput
Compile module: ApplicationCore
Compile module: Nanosvg
Compile module: DeveloperSettings
Compile module: UElibPNG
Compile module: FreeType2
Compile module: HarfBuzz
Compile module: SlateCore
Compile module: ColorManagement
Compile module: stb_image_resize2
Compile module: ImageCore
Compile module: Imath
Compile module: UEOpenExr
Compile module: LibJpegTurbo
Compile module: LibTiff
Compile module: UEJpegComp
Compile module: ImageWrapper
Compile module: Settings
Compile module: Slate
Compile module: TelemetryUtils
Compile module: AssetRegistry
Compile module: MessageLog
Compile module: ToolMenus
Compile module: DesktopPlatform
Compile module: Messaging
Compile module: ToolWidgets
Compile module: SlateReflector
Compile module: AppFramework
Compile module: NetCommon
Compile module: Sockets
Compile module: Networking
Compile module: CookOnTheFly
Compile module: EngineSettings
Compile module: Analytics
Compile module: EventLoop
Compile module: OpenSSL
Compile module: SSL
Compile module: nghttp2
Compile module: libcurl
Compile module: WinHttp
Compile module: HTTP
Compile module: AnalyticsET
Compile module: VirtualFileCache
Compile module: BuildPatchServices
Compile module: GeometryCore
Compile module: IntelISPC
Compile module: ChaosCore
Compile module: Voronoi
Compile module: ChaosVDRuntime
Compile module: Eigen
Compile module: Chaos
Compile module: PhysicsCore
Compile module: FieldNotification
Compile module: NetCore
Compile module: IrisCore
Compile module: UniversalObjectLocator
Compile module: MeshDescription
Compile module: MeshUtilitiesCommon
Compile module: RawMesh
Compile module: MikkTSpace
Compile module: StaticMeshDescription
Compile module: SkeletalMeshDescription
Compile module: MeshConversion
Compile module: DataflowCore
Compile module: PropertyPath
Compile module: UELibSampleRate
Compile module: UEOgg
Compile module: Vorbis
Compile module: VorbisFile
Compile module: libOpus
Compile module: SignalProcessing
Compile module: AudioMixerCore
Compile module: AudioExtensions
Compile module: TypedElementFramework
Compile module: TypedElementRuntime
Compile module: MoviePlayerProxy
Compile module: AudioPlatformConfiguration
Compile module: AudioLinkCore
Compile module: Icmp
Compile module: XmlParser
Compile module: CoreOnline
Compile module: JsonUtilities
Compile module: MessagingCommon
Compile module: EngineMessages
Compile module: ReliabilityHandlerComponent
Compile module: PacketHandler
Compile module: RSA
Compile module: PakFile
Compile module: NetworkReplayStreaming
Compile module: IoStoreOnDemand
Compile module: ClothingSystemRuntimeInterface
Compile module: DirectShow
Compile module: AVIWriter
Compile module: Advertising
Compile module: Vulkan
Compile module: DirectX
Compile module: DX12
Compile module: DX11
Compile module: AMD_AGS
Compile module: IntelExtensionsFramework
Compile module: NVAftermath
Compile module: NVAPI
Compile module: OpenGL
Compile module: libWebSockets
Compile module: NullDrv
Compile module: RHICore
Compile module: ImageWriteQueue
Compile module: MaterialShaderQualitySettings
Compile module: EyeTracker
Compile module: Renderer
Compile module: HeadMountedDisplay
Compile module: D3D11RHI
Compile module: D3D12RHI
Compile module: PreLoadScreen
Compile module: VulkanRHI
Compile module: OpenGLDrv
Compile module: RHI
Compile module: RenderCore
Compile module: Foliage
Compile module: Landscape
Compile module: SlateRHIRenderer
Compile module: TimeManagement
Compile module: MovieScene
Compile module: ChaosSolverEngine
Compile module: FieldSystemEngine
Compile module: DataflowEngine
Compile module: GeometryCollectionEngine
Compile module: AnimGraphRuntime
Compile module: Constraints
Compile module: MovieSceneTracks
Compile module: UMG
Compile module: CinematicCamera
Compile module: NonRealtimeAudioRenderer
Compile module: SoundFieldRendering
Compile module: AudioLinkEngine
Compile module: AudioMixer
Compile module: SynthBenchmark
Compile module: GameplayTags
Compile module: RadAudioDecoder
Compile module: BinkAudioDecoder
Compile module: VorbisAudioDecoder
Compile module: OpusAudioDecoder
Compile module: AdpcmAudioDecoder
Compile module: SourceControl
Compile module: Localization
Compile module: MovieSceneCapture
Compile module: Media
Compile module: MediaUtils
Compile module: MediaAssets
Compile module: LevelSequence
Compile module: MRMesh
Compile module: MoviePlayer
Compile module: StreamingPauseRendering
Compile module: SlateNullRenderer
Compile module: NullNetworkReplayStreaming
Compile module: LocalFileNetworkReplayStreaming
Compile module: HttpNetworkReplayStreaming
Compile module: LiveCoding
Compile module: Engine
Compile module: SandboxFile
Compile module: Cbor
Compile module: Serialization
Compile module: Overlay
Compile module: InstallBundleManager
Compile module: NetworkFile
Compile module: StreamingFile
Compile module: AutomationTest
Compile module: AutomationMessages
Compile module: AutomationWorker
Compile module: ClothingSystemRuntimeCommon
Compile module: ClothingSystemRuntimeNv
Compile module: Navmesh
Compile module: NavigationSystem
Compile module: DrawPrimitiveDebugger
Compile module: GameplayDebugger
Compile module: GameplayTasks
Compile module: AIModule
Compile module: UnrealEdMessages
Compile module: ScreenShotComparisonTools
Compile module: AutomationController
Compile module: FunctionalTesting
Compile module: StorageServerClient
Compile module: SessionMessages
Compile module: SessionServices
Compile module: CUDAHeader
Compile module: CUDA
Compile module: AVEncoder
Compile module: GameplayMediaEncoder
Compile module: WindowsPlatformFeatures
Compile module: AudioMixerPlatformAudioLink
Compile module: DX11Audio
Compile module: XAudio2_9
Compile module: AudioMixerXAudio2
Compile module: ProfileVisualizer
Compile module: RealtimeProfiler
Compile module: ProfilerMessages
Compile module: ProfilerService
Compile module: Launch
Compile module: StructUtils
Compile module: BlendStack
Compile module: nanoflann
Compile module: PoseSearch
Compile module: MotionTrajectory
Compile module: StructUtilsEngine
Compile module: RigVM
Compile module: ControlRig
Compile module: RigLogicLib
Compile module: RigLogicModule
Compile module: ImgMediaEngine
Compile module: OpenExrWrapper
Compile module: ExrReaderGpu
Compile module: ImgMedia
Compile module: ImgMediaFactory
Compile module: ProceduralMeshComponent
Compile module: LiveLinkInterface
Compile module: CameraCalibrationCore
Compile module: MetaHumanCore
Compile module: MetaHumanMeshTracker
Compile module: NNE
Compile module: MetaHumanFaceContourTracker
Compile module: InteractiveToolsFramework
Compile module: GeometryFramework
Compile module: MetaHumanCaptureData
Compile module: PlatformCryptoTypes
Compile module: PlatformCryptoOpenSSL
Compile module: PlatformCrypto
Compile module: MetaHumanConfig
Compile module: MetaHumanFaceAnimationSolver
Compile module: MetaHumanFaceFittingSolver
Compile module: MetaHumanPlatform
Compile module: GeometryAlgorithms
Compile module: DynamicMesh
Compile module: TextureUtilitiesCommon
Compile module: ModelingOperators
Compile module: MetaHumanSpeech2Face
Total execution time: 0.94 seconds
Missing object file C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\x64\UnrealGame\Development\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanSpeech2Face\MetaHumanSpeech2Face.precompiled
BuildException: Missing object file C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\x64\UnrealGame\Development\MetaHumanSpeech2Face\Module.MetaHumanSpeech2Face.cpp.obj listed in C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\Marketplace\MetaHuman\Intermediate\Build\Win64\UnrealGame\Development\MetaHumanSpeech2Face\MetaHumanSpeech2Face.precompiled
at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, ISourceFileWorkingSet WorkingSet, IActionGraphBuilder Graph, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 381
at UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, IActionGraphBuilder Graph, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 750
at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, IActionGraphBuilder Graph, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 245
at UnrealBuildTool.UEBuildTarget.BuildAsync(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2641
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1136
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 18 changed files of 36 requested writes.
Timeline:
[ 0.000]
0.000
[ 0.959]