Hey everyone!
Got this problem and also there is no errors in log. Can’t do anything about that.
I’ve already tried:
- remove Intermediate and Saved folders;
- migrate everything to another project.
Hope anyone knows the answer)
I’ll show you the log after cooking:
Cook command time: 194.51 s
********** COOK COMMAND COMPLETED **********
SafeFileExists C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\OurGameDoingAssets.uproject=True
********** STAGE COMMAND STARTED **********
Deployment Context **************
ProjectFile = C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\OurGameDoingAssets.uproject
ArchiveDir = C:\Users\Sekag\Desktop\ReadyGame (ForTests)\TheFourthVersionOfMetro (19.12.23)\Windows
IsCodeBasedUprojectFile = True
DedicatedServer = False
Stage = True
StageTargetPlatform = Win64
InputRootDir = C:\Program Files\Epic Games\UE_5.3
InputProjectDir = C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets
PlatformDir = Win64
StagedOutputDir = C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Saved\StagedBuilds\Windows
ShortProjectName = OurGameDoingAssets
ProjectArgForCommandLines = -project=“…/…/…/OurGameDoingAssets/OurGameDoingAssets.uproject”
RunRootDir = C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Saved\StagedBuilds\Windows
RunProjectDir = C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Saved\StagedBuilds\Windows\OurGameDoingAssets
PakFileInternalRoot = …/…/…/
PlatformUsesChunkManifests = False
End Deployment Context **************
Creating Staging Manifest…
Can’t find cloud directory C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Platforms\Windows\Build\Cloud
SafeCopyFile C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\BootstrapPackagedGame-Win64-Shipping.exe C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Intermediate\Staging\OurGameDoingAssets.exe
Patching bootstrap executable; C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Intermediate\Staging\OurGameDoingAssets.exe
Begin update resource ‘C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Intermediate\Staging\OurGameDoingAssets.exe’ (0)
Add resource 101, length 104 (True)
Add resource 1, length 1996 (True)
Add resource 2, length 2447 (True)
Add resource 3, length 2535 (True)
Add resource 4, length 3037 (True)
Add resource 5, length 3244 (True)
Add resource 6, length 3531 (True)
Add resource 7, length 6931 (True)
Add resource 201, length 114 (True)
Add resource 202, length 38 (True)
End update resource (True/0)
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Base.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseCompat.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseDeviceProfiles.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditor.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorKeyBindings.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorPerProjectUserSettings.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEditorSettings.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseEngine.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGame.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseGameUserSettings.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseHardware.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInput.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseInstallBundle.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseLightmass.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BasePakFileRules.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseRuntimeOptions.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\BaseScalability.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConfigRedirects.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\ConsoleVariables.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\DefaultLayout.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Layouts\UE4ClassicLayout.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Category.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Editor.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\EditorTutorials.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Engine.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\Keywords.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectExport.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PortableObjectImport.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\PropertyNames.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\RepairData.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\ToolTips.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Localization\WordCount.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\BaseWindowsEngine.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\DataDrivenPlatformInfo.ini
Excluding config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsEngine.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsGame.ini
Including config file C:\Program Files\Epic Games\UE_5.3\Engine\Config\Windows\WindowsInput.ini
Excluding config file C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Config\DefaultEditor.ini
Excluding config file C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Config\DefaultEditorPerProjectUserSettings.ini
Including config file C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Config\DefaultEngine.ini
Including config file C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Config\DefaultGame.ini
Including config file C:\Users\Sekag\Documents\Unreal Projects\TheLastButOneVersion\OurGameDoingAssets\Config\DefaultInput.ini
The following files are set to be staged, but contain restricted folder names (“Apple”):
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/MI_Red_Apple_tgzoahbpa_4K.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/MI_Red_Apple_tgzoahbpa_4K.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/S_Red_Apple_tgzoahbpa_lod0.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/S_Red_Apple_tgzoahbpa_lod0.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/S_Red_Apple_tgzoahbpa_lod0.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_D.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_D.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_D.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_N.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_N.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_N.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_RedApple_tgzoahbpa_4K_DpR.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_RedApple_tgzoahbpa_4K_DpR.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_RedApple_tgzoahbpa_4K_DpR.uexp
[Restrictions]
Mac
IOS
Android
Linux
LinuxArm64
TVOS
Apple
Unix
SDLPlatform
30Hz
EpicInternal
CarefullyRedist
NotForLicensees
NoRedist
If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:
[Staging]
+RemapDirectories=(From=“Foo/NoRedist”, To=“Foo”)
Alternatively, allow list them using this syntax in DefaultGame.ini:
[Staging]
+AllowedDirectories=MyGame/Content/Foo
(see C:\Users\Sekag\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\Log.txt for full exception trace)
AutomationException: The following files are set to be staged, but contain restricted folder names (“Apple”):
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/MI_Red_Apple_tgzoahbpa_4K.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/MI_Red_Apple_tgzoahbpa_4K.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/S_Red_Apple_tgzoahbpa_lod0.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/S_Red_Apple_tgzoahbpa_lod0.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/S_Red_Apple_tgzoahbpa_lod0.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_D.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_D.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_D.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_N.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_N.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_Red_Apple_tgzoahbpa_4K_N.uexp
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_RedApple_tgzoahbpa_4K_DpR.uasset
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_RedApple_tgzoahbpa_4K_DpR.ubulk
OurGameDoingAssets/Content/MyGame/InventorySystem/3dMeshes/Apple/T_RedApple_tgzoahbpa_4K_DpR.uexp
[Restrictions]
Mac
IOS
Android
Linux
LinuxArm64
TVOS
Apple
Unix
SDLPlatform
30Hz
EpicInternal
CarefullyRedist
NotForLicensees
NoRedist
If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:
[Staging]
+RemapDirectories=(From=“Foo/NoRedist”, To=“Foo”)
Alternatively, allow list them using this syntax in DefaultGame.ini:
[Staging]
+AllowedDirectories=MyGame/Content/Foo
at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1648
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5077
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
AutomationTool executed for 0h 3m 52s
AutomationTool exiting with ExitCode=1 (Error_Unknown)