AutomationTool exiting with ExitCode=1 (Error_Unknown)

I can’t compile my project.
please someone help me.

Log

This text will be hidden

Log started at 2023/11/05 19:31:52 (2023-11-05T12:31:52Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/OPEN_RACE.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55045 -project=“C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/OPEN_RACE.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/OPEN_RACE.uproject” -unrealexe=F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/OPENRACE -clientconfig=Development -nocompile -nocompileuat
Found project file: C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55045, project=C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/OPEN_RACE.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/OPEN_RACE.uproject, unrealexe=F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/OPENRACE, clientconfig=Development, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=F:\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record F:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 2.69 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=F:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=F:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=F:/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/Jin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3
DeleteDirectoryContents(C:/Users/Jin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3)
SafeDeleteFile C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Cook-2023.11.05-19.27.55.txt
SafeDeleteFile C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Log.json
SafeDeleteFile C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Log.txt
SafeDeleteFile C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\UBT-OPEN_RACE-Win64-Development.json
SafeDeleteFile C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\UBT-OPEN_RACE-Win64-Development.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Jin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34221.43)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=F:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=F:/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=F:/UE_5.3
LogFolder=C:/Users/Jin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/F+UE_5.3
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=F:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2023-11-05_19.31.55
AutomationToolDll=F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

No config file at C:\Users\Jin\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Jin\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\Jin\AppData\Local\Temp\UAT\F+UE_5.3\Rules)
SafeDeleteFile C:\Users\Jin\AppData\Local\Temp\UAT\F+UE_5.3\Rules\UATRules-0bd8ac3196351bfe16ea424acfae5f5b.dll
SafeDeleteFile C:\Users\Jin\AppData\Local\Temp\UAT\F+UE_5.3\Rules\UATRules-0bd8ac3196351bfe16ea424acfae5f5b.pdb
SafeDeleteFile C:\Users\Jin\AppData\Local\Temp\UAT\F+UE_5.3\Rules\UATRules-0bd8ac3196351bfe16ea424acfae5f5bManifest.json
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in F:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55045, project=C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/OPEN_RACE.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/OPEN_RACE.uproject, unrealexe=F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/OPENRACE, clientconfig=Development, nocompile)
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject=True
Setting up ProjectParams for C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Looking for targets for project C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject
Searching for target rule files in C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3
Found 8 target rule files:
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACE.Target.cs
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACEClient.Target.cs
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACEEditor.Target.cs
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACEServer.Target.cs
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACE.Target.cs
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACEClient.Target.cs
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACEEditor.Target.cs
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Source\OPEN_RACEServer.Target.cs
SafeFileExists C:\Users\Jin\AppData\Local\Temp\UAT\F+UE_5.3\Rules\UATRules-0bd8ac3196351bfe16ea424acfae5f5b.dll=False
Compiling targets DLL: C:\Users\Jin\AppData\Local\Temp\UAT\F+UE_5.3\Rules\UATRules-0bd8ac3196351bfe16ea424acfae5f5b.dll
Compiling C:\Users\Jin\AppData\Local\Temp\UAT\F+UE_5.3\Rules\UATRules-0bd8ac3196351bfe16ea424acfae5f5b.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: OPEN_RACETarget
Adding target: OPEN_RACETarget (Game)
Creating target rules object: OPEN_RACEClientTarget
Adding target: OPEN_RACEClientTarget (Client)
Creating target rules object: OPEN_RACEEditorTarget
Adding target: OPEN_RACEEditorTarget (Editor)
Creating target rules object: OPEN_RACEServerTarget
Adding target: OPEN_RACEServerTarget (Server)
Loading ini files for C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\OPENRACE
BaseStageDirectory=C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Saved\StagedBuilds
ConfigOverrideParams=-
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=(null)
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=OPEN_RACE
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
ForceOodleDllVersion=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=(null)
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=(null)
DLCOverrideStagedSubDir=(null)
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=OPEN_RACEEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64]
ProjectExePaths=[Win64, C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.exe]
Distribution=False
PackageEncryptionKeyFile=(null)
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=OPEN_RACE
SignedPak=False
SignPak=(null)
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=(null)
TraceHost=(null)
TraceFile=(null)
Project Params **************
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeDeleteFile C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Build\Manifest.xml
Running: F:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “F:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” OPEN_RACE Win64 Development -Project=“C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject” -Manifest=“C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3” -skipdeploy -log=“C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\UBT-OPEN_RACE-Win64-Development.txt”
Log file: C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\UBT-OPEN_RACE-Win64-Development.txt
Creating makefile for OPEN_RACE (manifest ‘C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Build\Manifest.xml’ not found)
Writing manifest to C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 19.40 seconds
Took 19.77s to run dotnet.exe, ExitCode=0
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.exe=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.exe=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.pdb=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.pdb=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.target=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.target=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.dll=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.pdb=True
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.pdb=True
SafeDeleteFile C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\D3D12Core.dll=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.exe=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.exe
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.pdb=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.pdb
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.target=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.target
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OpenImageDenoise.dll=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.dll=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.dll
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.pdb=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb.pdb
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb12.dll=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbb12.dll
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.dll=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.dll
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.pdb=True
C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\tbbmalloc.pdb
End Build products *******
Build command time: 19.79 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject
Commandlet log file is F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.05-19.32.19.txt
SafeFileExists F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: F:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.05-19.32.19.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: OPEN_RACE
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-28051148”
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.1-28051148+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (22H2) [10.0.22621.2428] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-10700K CPU @ 3.80GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.05-19.32.19.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“771267794316ebe90753f682ea3fbe71”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.08 seconds
LogConfig: Display: Loading TVOS ini files took 0.08 seconds
LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Intermediate/CachedAssetRegistry_0.bin
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosVehiclesPlugin/Content/’ mounted to ‘/ChaosVehiclesPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 16 GB [17086001152 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2331 MiB)
LogDerivedDataCache: Display: C:/Users/Jin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.22ms. RandomReadSpeed=20.35MBs, RandomWriteSpeed=175.48MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Intermediate/CachedAssetRegistry_.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Intermediate/CachedAssetRegistry_
.bin
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.208 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 330 (33000.00%)
LogShaderLibrary: Display: Total Shaders: 4201, Unique Shaders: 4201 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 74.19mb, Unique Shaders Size: 74.19mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 297 (29700.00%)
LogShaderLibrary: Display: Total Shaders: 3516, Unique Shaders: 3506 (99.72%)
LogShaderLibrary: Display: Total Shader Size: 11.14mb, Unique Shaders Size: 11.14mb (99.97%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 986 Total 986
LogCook: Display: Cook Diagnostics: OpenFileHandles=221, VirtualMemory=1250MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 4501MiB is less than the current target for SoftGC 8147MiB.
LogCookCommandlet: Display: GarbageCollection… (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 37422
After GC: 37416
Freed by GC: 6
Virtual Memory:
Before GC: 1311 MB
After GC: 1312 MB
Freed by GC: 0 MB

LogCook: Display: Cooked packages 175 Packages Remain 4094 Total 4269
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 216 Packages Remain 4053 Total 4269
LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Game/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 242 Packages Remain 4027 Total 4269
LogCook: Display: Cooked packages 298 Packages Remain 3971 Total 4269
LogMaterial: Warning: Incomplete material WorldGridMaterial, missing FMaterialShader (FMicropolyRasterizeCS, 64).
LogMaterial: Display: Incomplete cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Game (DDC key hash: 39f4d6153d321801d0f5c2978e65de8a4bbe5a31), compiling. Is special engine material.
LogCook: Display: Cooked packages 506 Packages Remain 3763 Total 4269
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/14 (/ControlRig/Controls/ControlRig_Wedge_solid)…
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。1/14 (/ControlRig/Controls/ControlRig_Wedge_3mm)…
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。8/14 (/ControlRig/Controls/ControlRig_Star4_1mm)…
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。10/14 (/ControlRig/Controls/ControlRig_Square_3mm)…
LogCook: Display: Cooked packages 573 Packages Remain 3696 Total 4269
LogSkeletalMesh: Display: スキン処理されたアセットの準備ができるのを待ってます。0/1 (AMG_GT)…
LogCook: Display: Cooked packages 629 Packages Remain 3640 Total 4269
LogCook: Display: Cooked packages 751 Packages Remain 3520 Total 4271
LogCook: Display: Cooked packages 783 Packages Remain 3488 Total 4271
LogCook: Display: Cooked packages 883 Packages Remain 3388 Total 4271
LogCook: Display: Cooked packages 996 Packages Remain 3275 Total 4271
LogCook: Display: Garbage collection triggered (Full). Triggered by conditions:
CookSettings.MemoryMinFreePhysical: Available physical memory 2022MiB is less than 2048MiB.
LogCookCommandlet: Display: Detected max mem exceeded - forcing shader compilation flush
LogCookCommandlet: Display: Finished flushing shader jobs at 579
LogCookCommandlet: Display: GarbageCollection… (Exceeded Max Memory)
LogCook: Display: GarbageCollection Results: Garbage Collection was not very impactful.
LogCook: Display: MemoryAnalysis: General:
Type: Full
LogCook: Display: MemoryAnalysis: NumObjects:
Capacity: 25231360
Process Min: 37413
Process Max: 68599
Process Spread: 31186
Before GC: 68599
After GC: 54576
Freed by GC: 14023
LogCook: Display: MemoryAnalysis: Virtual Memory:
Process Min: 1072 MB
Process Max: 6650 MB
Process Spread: 5577 MB
Before GC: 3976 MB
After GC: 6807 MB
Freed by GC: -2830 MB
LogCook: Display: MemoryAnalysis: Allocator Stats Before:
Item Malloc calls 0
Item Realloc calls 0
Item Free calls 0
Item Total Allocator calls 0
LogCook: Display: MemoryAnalysis: Allocator Stats After:
Item Malloc calls 0
Item Realloc calls 0
Item Free calls 0
Item Total Allocator calls 0
LogCook: Display: See log for memory use information for UObject classes and LLM tags.
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/1 (/Game/EuropeanHornbeam/Geometry/PivotPainter/SM_EuropeanHornbeam_Field_03_PP)…
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/1 (/Game/EuropeanHornbeam/Geometry/SimpleWind/SM_EuropeanHornbeam_Field_02)…
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/1 (/Game/EuropeanHornbeam/Geometry/PivotPainter/SM_EuropeanHornbeam_Field_02_PP)…
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/1 (/Game/EuropeanHornbeam/Geometry/SimpleWind/SM_EuropeanHornbeam_Field_01)…
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/1 (/Game/EuropeanHornbeam/Geometry/PivotPainter/SM_EuropeanHornbeam_Field_01_PP)…
LogCook: Display: Cooked packages 1035 Packages Remain 3236 Total 4271
LogCook: Display: Cook Diagnostics: OpenFileHandles=3747, VirtualMemory=7661MiB
LogCook: Display: Garbage collection triggers ignored: Out of memory condition has been detected, but is only 9s after the last GC. It will be prevented until 60 seconds have passed and we may run out of memory.
Garbage collection triggered by conditions:
CookSettings.MemoryMinFreePhysical: Available physical memory 1243MiB is less than 2048MiB.
LogCook: Display: Cooked packages 1233 Packages Remain 3038 Total 4271
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/1 (/Game/Road_Spline_Model_For_UE5_Tutorial_-_Gorka_Games1)…
LogCook: Display: Cooked packages 1283 Packages Remain 2988 Total 4271
LogStaticMesh: Display: スタティック メッシュの準備ができるのを待ってます。0/1 (/Game/main)…
LogCook: Display: Cooked packages 1296 Packages Remain 2975 Total 4271
LogCook: Display: Cooked packages 1309 Packages Remain 2962 Total 4271
LogCook: Display: Cooked packages 1646 Packages Remain 2625 Total 4271
LogCook: Display: Cooked packages 1676 Packages Remain 2595 Total 4271
LogCook: Display: Cooked packages 1885 Packages Remain 2386 Total 4271
LogCook: Display: Cooked packages 1970 Packages Remain 2301 Total 4271
LogCook: Display: Cooked packages 2018 Packages Remain 2253 Total 4271
LogCook: Display: Cook Diagnostics: OpenFileHandles=3890, VirtualMemory=7380MiB
LogCook: Display: Cooked packages 2149 Packages Remain 2122 Total 4271
LogCook: Display: Cooked packages 2250 Packages Remain 2021 Total 4271
LogCook: Display: Cooked packages 2312 Packages Remain 1959 Total 4271
LogCook: Display: Cooked packages 2366 Packages Remain 1905 Total 4271
LogCook: Display: Cooked packages 2424 Packages Remain 1847 Total 4271
LogCook: Display: Cooked packages 2496 Packages Remain 1775 Total 4271
LogCook: Display: Cooked packages 2559 Packages Remain 1712 Total 4271
LogCook: Display: Cooked packages 2675 Packages Remain 1596 Total 4271
LogCook: Display: Cooked packages 2794 Packages Remain 1477 Total 4271
LogCook: Display: Cooked packages 2909 Packages Remain 1362 Total 4271
LogCook: Display: Cooked packages 3020 Packages Remain 1251 Total 4271
LogCook: Display: Cooked packages 3139 Packages Remain 1132 Total 4271
LogCook: Display: Cooked packages 3300 Packages Remain 971 Total 4271
LogCook: Display: Cooked packages 3408 Packages Remain 863 Total 4271
LogCook: Display: Cooked packages 3544 Packages Remain 727 Total 4271
LogCook: Display: Cook Diagnostics: OpenFileHandles=3890, VirtualMemory=7381MiB
LogCook: Display: Cooked packages 3698 Packages Remain 573 Total 4271
LogCook: Display: Cooked packages 3845 Packages Remain 426 Total 4271
LogCook: Display: Cooked packages 3991 Packages Remain 280 Total 4271
LogCook: Display: Cooked packages 4152 Packages Remain 119 Total 4271
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/Placeholder_Normal.Placeholder_Normal is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/WhitePlaceholder.WhitePlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/BlackPlaceholder.BlackPlaceholder is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Bridge/MSPresets/MSVTTextures/DefaultDiffuse.DefaultDiffuse is marked for virtual streaming but virtual texture streaming is not available.
LogLandscape: Display: UpdateNaniteRepresentation proxy:0000081A512E0000 target platform:000008194AE54E00 subsystem:0000081A57B32220
LogLandscape: Display: Waiting for nanite build: ‘Landscape’
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ package:‘/Game/main’
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ platform:‘Windows’
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ mesh:‘000008199C6E2000’
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ Finished in 0.000106
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ package:‘/Game/main’
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ platform:‘Windows’
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ mesh:‘000008199C6E2000’
LogLandscape: Display: InitializePlatformForLandscape ‘Landscape’ Finished in 0.000057
LogLandscape: Display: Complete nanite build ‘Landscape’
LogCook: Display: Cooked packages 4271 Packages Remain 0 Total 4271
LogCook: Display: Cook Diagnostics: OpenFileHandles=3891, VirtualMemory=7390MiB
LogCook: Display: Finishing up…
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Saved/Cooked/Windows/OPEN_RACE/Metadata/DevelopmentAssetRegistry.bin num assets 4284, size is 3492.37kb, XxHash64 = llu, waited on hash -0.00 seconds
LogAssetRegistryGenerator: Display: Generated asset registry num assets 4195, size is 1112.16kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.4 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘OPEN_RACE’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 244, Unique Shadermaps: 164 (67.21%)
LogShaderLibrary: Display: Total Shaders: 8167, Unique Shaders: 6633 (81.22%)
LogShaderLibrary: Display: Total Shader Size: 223.44mb, Unique Shaders Size: 201.32mb (90.10%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 21
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 497
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 48, 48, 48, 48, 48, 48, 48, 48, 48, 48
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-OPEN_RACE-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘OPEN_RACE’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 244, Unique Shadermaps: 164 (67.21%)
LogShaderLibrary: Display: Total Shaders: 4969, Unique Shaders: 4145 (83.42%)
LogShaderLibrary: Display: Total Shader Size: 14.59mb, Unique Shaders Size: 13.04mb (89.38%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
LogShaderLibrary: Display: Median number of shaders in shadermap: 19
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 363
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 26, 25, 24, 24, 22, 19, 18, 18, 18, 17
LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/Jin/Documents/Unreal Projects/OPEN_RACE 5.3/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-OPEN_RACE-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)…
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 99.777902s total time 119.560127
LogCook: Display: Peak Used virtual 8839 MiB Peak Used physical 6113 MiB
LogCook: Display: Packages Cooked: 4182, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 89, Total Packages: 4271
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.208s (1)
LogCook: Display: CollectFilesToCook: 0.317s (1)
LogCook: Display: CookModificationDelegate: 0.011s (1)
LogCook: Display: GenerateLongPackageName: 0.003s (1)
LogCook: Display: TickMainCookLoop: 99.766s (3)
LogCook: Display: PumpPollables: 0.550s (23)
LogCook: Display: PumpRequests: 0.069s (137)
LogCook: Display: WaitForAsync: 41.750s (3247291)
LogCook: Display: LoadPackageForCooking: 20.115s (4329)
LogCook: Display: SavingPackages: 34.141s (4917)
LogCook: Display: PollPendingCookedPlatformDatas: 7.700s (6920406)
LogCook: Display: PrepareSave: 3.041s (6916478)
LogCook: Display: PrecachePlatformDataForNextPackage: 4.448s (4270)
LogCook: Display: PrepareSave: 4.447s (4969)
LogCook: Display: SaveCookedPackage: 16.008s (4271)
LogCook: Display: GEditorSavePackage: 14.752s (4271)
LogCook: Display: VerifyCanCookPackage: 0.038s (4182)
LogCook: Display: TargetDomainDependencies: 0.003s (4271)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.533s (4271)
LogCook: Display: PostLoadPackageFixup: 0.036s (5)
LogCook: Display: SavingCurrentIniSettings: 0.183s (1)
LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
LogCook: Display: SavingAssetRegistry: 1.424s (1)
LogCook: Display: BuildChunkManifest: 0.180s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.359s (1)
LogCook: Display: WriteCookerOpenOrder: 0.167s (1)
LogCook: Display: FinalizePackageStore: 0.013s (1)
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000092
LogCook: Display: AsyncCompileTimeSec=510.322871
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.151589
LogCook: Display: GlobalBeginCompileShaderCalls=870
LogCook: Display: ProcessAsyncResultsTimeSec=2.407159
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=734
LogCook: Display: FinishCacheShadersSec=2.979577
LogCook: Display: MaterialShadersCompiled=136
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.534017
LogCook: Display: MaterialShaderMapSubmitCompileCalls=1
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.025009
LogCook: Display: MaterialInstancePostLoadSec=0.087428
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.020828
LogCook: Display: MaterialTranslateCalls=1
LogCook: Display: MaterialTranslateTimeSec=0.000903
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=134
LogCook: Display: NumPackagesLoaded=4420
LogCook: Display: LoadPackageTimeSec=32.731457
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=4271
LogCook: Display: SavePackageTimeSec=12.237592
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.067026
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=4269
LogCook: Display: PeakLoadQueueSize=4269
LogCook: Display: PeakSaveQueueSize=3297
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=158.759858
LogCook: Display: 0. 0.StartupWallTimeSec=38.825659
LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=10.832472
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.142834
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.010969
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=29.300879
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=20.116390
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=16.008438
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=7.732478
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=7.229216
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000030
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000026
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000007
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.509344
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=OPEN_RACE
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 13154
LogCook: Display: TotalGetMisses = 239
LogCook: Display: TotalGets = 13393
LogCook: Display: TotalGetHitPct = 0.982155
LogCook: Display: GetMissPct = 0.017845
LogCook: Display: TotalPutHits = 1
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 1
LogCook: Display: TotalPutHitPct = 1.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 5510
LogCook: Display: LocalGetTotal = 5749
LogCook: Display: LocalGetHitPct = 0.958428
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.000000
LogCook: Display: LocalReadSpeed =667.037314
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 524.48 0.01 0 1717.95
LogCook: Display: MaterialShader 50.47 3.53 1 918.19
LogCook: Display: BulkDataList 32.98 0.00 0 1.19
LogCook: Display: StaticMesh 21.91 0.25 0 2225.61
LogCook: Display: DistanceField 7.87 0.37 0 27.35
LogCook: Display: GlobalShader 7.47 7.47 0 61.58
LogCook: Display: CardRepresentation 6.24 0.16 0 0.05
LogCook: Display: NavCollision 4.85 0.07 0 0.15
LogCook: Display: BodySetup 4.64 4.37 0 37.80
LogCook: Display: BulkDataPayloadId 2.00 0.00 0 0.07
LogCook: Display: Audio 1.62 0.00 0 0.18
LogCook: Display: SkeletalMesh 0.32 0.00 0 130.84
LogCook: Display: NiagaraScript 0.05 0.00 0 0.08
LogPackageBuildDependencyTracker: Display: Package Accesses (636 referencing packages with a total of 14297 unique accesses)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.002010s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000092
LogCook: Display: AsyncCompileTimeSec=510.322871
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.151589
LogCook: Display: GlobalBeginCompileShaderCalls=870
LogCook: Display: ProcessAsyncResultsTimeSec=2.407159
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: Material
LogCook: Display: MeshMaterialShadersCompiled=734
LogCook: Display: FinishCacheShadersSec=2.979577
LogCook: Display: MaterialShadersCompiled=136
LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.534017
LogCook: Display: MaterialShaderMapSubmitCompileCalls=1
LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.025009
LogCook: Display: MaterialInstancePostLoadSec=0.087428
LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.020828
LogCook: Display: MaterialTranslateCalls=1
LogCook: Display: MaterialTranslateTimeSec=0.000903
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=134
LogCook: Display: NumPackagesLoaded=4420
LogCook: Display: LoadPackageTimeSec=32.731457
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=4271
LogCook: Display: SavePackageTimeSec=12.237592
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.067026
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=4269
LogCook: Display: PeakLoadQueueSize=4269
LogCook: Display: PeakSaveQueueSize=3297
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=159.123388
LogCook: Display: 0. 0.StartupWallTimeSec=38.825659
LogCook: Display: 0. 1.CookByTheBookTimeSec=120.282257
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=10.832472
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.142834
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.010969
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=101.864118
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=20.116390
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=16.008438
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=7.732478
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=7.229216
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000030
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000026
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000007
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.509344
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=OPEN_RACE
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 13154
LogCook: Display: TotalGetMisses = 239
LogCook: Display: TotalGets = 13393
LogCook: Display: TotalGetHitPct = 0.982155
LogCook: Display: GetMissPct = 0.017845
LogCook: Display: TotalPutHits = 1
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 1
LogCook: Display: TotalPutHitPct = 1.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 5510
LogCook: Display: LocalGetTotal = 5749
LogCook: Display: LocalGetHitPct = 0.958428
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: ZenLocalGetHits = 0
LogCook: Display: ZenLocalGetTotal= 0
LogCook: Display: ZenLocalGetHitPct= 0.000000
LogCook: Display: ZenRemoteGetHits= 0
LogCook: Display: ZenRemoteGetTotal= 0
LogCook: Display: ZenRemoteGetHitPct= 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.000000
LogCook: Display: LocalReadSpeed =667.037314
LogCook: Display: LocalWriteSpeed = 0.000000
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture 524.48 0.01 0 1717.95
LogCook: Display: MaterialShader 50.47 3.53 1 918.19
LogCook: Display: BulkDataList 32.98 0.00 0 1.19
LogCook: Display: StaticMesh 21.91 0.25 0 2225.61
LogCook: Display: DistanceField 7.87 0.37 0 27.35
LogCook: Display: GlobalShader 7.47 7.47 0 61.58
LogCook: Display: CardRepresentation 6.24 0.16 0 0.05
LogCook: Display: NavCollision 4.85 0.07 0 0.15
LogCook: Display: BodySetup 4.64 4.37 0 37.80
LogCook: Display: BulkDataPayloadId 2.00 0.00 0 0.07
LogCook: Display: Audio 1.62 0.00 0 0.18
LogCook: Display: SkeletalMesh 0.32 0.00 0 130.84
LogCook: Display: NiagaraScript 0.05 0.00 0 0.08
LogPackageBuildDependencyTracker: Display: Package Accesses (636 referencing packages with a total of 14297 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogMaterial: Warning: Incomplete material WorldGridMaterial, missing FMaterialShader (FMicropolyRasterizeCS, 64).
LogInit: Display:
LogInit: Display: Success - 0 error(s), 1 warning(s)
LogInit: Display:

Execution of commandlet took: 2m 0s (120.32 seconds)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 849, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 849 distinct input hashes that result in 485 distinct outputs (57.13%)
LogShaderCompilers: Display: RAM used: 11.21 MiB of 819.20 MiB budget. Usage: 1.37%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 849
LogShaderCompilers: Display: Jobs assigned 849, completed 849 (100%)
LogShaderCompilers: Display: Average time worker was idle: 0.00 s
LogShaderCompilers: Display: Time job spent in pending queue: average 20.59 s, longest 42.31 s
LogShaderCompilers: Display: Job execution time: average 5.83 s, max 16.34 s
LogShaderCompilers: Display: Job life time (pending + execution): average 26.42 s, max 42.73
LogShaderCompilers: Display: Shader code size: average 32.686 KiB, min 2.117 KiB, max 72.59 KiB
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 42.73 s
LogShaderCompilers: Display: Jobs were issued in 102 batches (only local compilation was used), average 8.32 jobs/batch
LogShaderCompilers: Display: Average processing rate: 19.87 jobs/sec
LogShaderCompilers: Display: Total thread time: 490.605 s
LogShaderCompilers: Display: Total thread preprocess time: 35.21 s
LogShaderCompilers: Display: Percentage time preprocessing: 7.18%
LogShaderCompilers: Display: Effective parallelization: 11.48 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 4.03 sec, max 4.03 sec, min 4.03 sec)
LogShaderCompilers: Display: FMicropolyRasterizeCS (compiled 64 times, average 1.05 sec, max 4.45 sec, min 0.02 sec)
LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 9 times, average 0.99 sec, max 4.43 sec, min 0.41 sec)
LogShaderCompilers: Display: FHWRasterizeMS (compiled 12 times, average 0.95 sec, max 1.23 sec, min 0.79 sec)
LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_OnePassPointLightPositionOnly (compiled 4 times, average 0.93 sec, max 1.22 sec, min 0.59 sec)
LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogShaderCompilers: Display: FMicropolyRasterizeCS - 13.64% of total time (compiled 64 times, average 1.05 sec, max 4.45 sec, min 0.02 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 3.67% of total time (compiled 22 times, average 0.82 sec, max 2.25 sec, min 0.32 sec)
LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.44% of total time (compiled 22 times, average 0.77 sec, max 2.50 sec, min 0.39 sec)
LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 3.32% of total time (compiled 22 times, average 0.74 sec, max 2.01 sec, min 0.40 sec)
LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 3.21% of total time (compiled 22 times, average 0.72 sec, max 2.62 sec, min 0.26 sec)
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
Took 207.73s to run UnrealEditor-Cmd.exe, ExitCode=0
SafeDeleteFile C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Cook-2023.11.05-19.35.46.txt
SafeCopyFile F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.05-19.32.19.txt C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Cook-2023.11.05-19.35.46.txt
SafeDeleteFile F:\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2023.11.05-19.32.19.txt
Cook command time: 207.79 s
********** COOK COMMAND COMPLETED **********
SafeFileExists C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\OPEN_RACE.uproject=True
********** STAGE COMMAND STARTED **********

Missing or invalid target receipt (C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.target)
(see C:\Users\Jin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\Log.txt for full exception trace)

AutomationException: Missing or invalid target receipt (C:\Users\Jin\Documents\Unreal Projects\OPEN_RACE 5.3\Binaries\Win64\OPEN_RACE.target)
at AutomationScripts.Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5003
at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5068
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 236
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

AutomationTool executed for 0h 3m 54s
AutomationTool exiting with ExitCode=1 (Error_Unknown)

i just install and uninstall visualstudio

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