AutomationTool Exited with ExitCode 6 (Solved)

SOLVED

For those interested and have similar issues, I read all the log carefully and the problem was trying to build while two classes were not declared, I deleted them (were just dummy classes in order to make the project hybrid and be able to use VictoryPlugin) → cleared Binaries folder → Rebuild the solution and opening UE4 and trying to Launch the game is turned out to fix the problem

Projects\MyProject2\Source\HopelessBlue\BUIPlayerController.cpp(24): error C2065: 'HUD_Main': identificatore non dichiarato
ParallelExecutor.ExecuteActions:   C:\Users\Sora No\Documents\Unreal Projects\MyProject2\Source\HopelessBlue\BUIPlayerController.cpp(32): error C2065: 'HUD_Main': identificatore non dichiarato

Hello!
When working on my project I usually test the Launch everytime I do something important and for the past months I didnt had any issues, today for some reason when Launching the project I got this error and since I got the error I tried:
-Copying the project in a new folder in Unreal Project and rebuilding and trying to launch it (this worked the first time I got this error for some reason but not this time)
-Deleting the .ico in the project folder (someone suggested that, didnt worked)
-Rebuilding before launching, didnt worked.
-Enabling/Disabling VR Plugins
-Enabling/Disabling LiveCode

Maybe something important to note about this is I clean installed Windows, so my project was zipped → unzipped → Installed Visual Studio → Opened the project in Unreal Editor

Can someone help me, please? I worked very hard on this project and I went far considering all the mechanics and core gameplay I scripted since I started. Every help is really appreciated

The full .log is this:

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: “C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe” HopelessBlue Win64 Development -Project=“C:\Users\Sora No\Documents\Unreal Projects\MyProject2\HopelessBlue.uproject” “C:\Users\Sora No\Documents\Unreal Projects\MyProject2\HopelessBlue.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Sora No\Documents\Unreal Projects\MyProject2” -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest=“C:\Users\Sora No\Documents\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Sora No\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-HopelessBlue-Win64-Development.txt”
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36221.1)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Version=14.44.35211)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Version=14.44.35207)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin ‘SunPosition’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Landmass’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Water’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Niagara’ (referenced via HopelessBlue.uproject → Water.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘PythonScriptPlugin’ (referenced via HopelessBlue.uproject → Water.uplugin → Niagara.uplugin)
UEBuildTarget.AddPlugin: Ignoring plugin ‘ContentBrowserFileDataSource’ (referenced via HopelessBlue.uproject → Water.uplugin → Niagara.uplugin → PythonScriptPlugin.uplugin) for platform/configuration
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryProcessing’ (referenced via HopelessBlue.uproject → Water.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BlueprintMaterialTextureNodes’ (referenced via HopelessBlue.uproject → Water.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ShallowWater’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘EnhancedInput’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘EasyFileDialog’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘VictoryBPLibrary’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘ApexDestruction’ (referenced via HopelessBlue.uproject → VictoryBPLibrary.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CircularDependenciesDetector’ (referenced via HopelessBlue.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin → TemplateSequence.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OodleData’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryMode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ScreenshotTools’ (referenced via default plugins → AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MotoSynth’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘LuminPlatformFeatures’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapPassableWorld’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeap’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MLSDK’ (referenced via default plugins → MagicLeap.uplugin)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapLightEstimation’ (referenced via default plugins → MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MeshPainting’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetTags’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GooglePAD’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OpenXREyeTracker’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OpenXR’ (referenced via default plugins → OpenXREyeTracker.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OpenXRHandTracking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LiveLink’ (referenced via default plugins → OpenXRHandTracking.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘Takes’ (referenced via default plugins → OpenXRHandTracking.uplugin → LiveLink.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘PostSplashScreen’ (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SoundFields’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘Synthesis’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioSynesthesia’ (referenced via default plugins → Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XGEController’ (referenced via default plugins)
VCToolChain..ctor: Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe
UEBuildTarget.GenerateManifest: Writing manifest to C:\Users\Sora No\Documents\Unreal Projects\MyProject2\Intermediate\Build\Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_C++Users+Sora No+Documents+Unreal Projects+MyProject2+Binaries+Win64+HopelessBlue.exe
ActionGraph.IsActionOutdated: HopelessBlue.exe: Produced item “HopelessBlue.exe” doesn’t exist.
ActionGraph.IsActionOutdated: HopelessBlue.exe: Produced item “HopelessBlue.pdb” doesn’t exist.
ActionGraph.IsActionOutdated: HopelessBlue.target: Produced item “HopelessBlue.target” doesn’t exist.
ActionGraph.IsActionOutdated: BUIPlayerController.cpp: Produced item “BUIPlayerController.cpp.obj” doesn’t exist.
ActionGraph.IsActionOutdated: BUIPlayerController.cpp: Produced item “BUIPlayerController.cpp.txt” doesn’t exist.
BuildMode.Build: Building HopelessBlue…
BuildMode.OutputToolchainInfo: Using Visual Studio 2022 14.44.35211 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 3 actions with 12 processes…
ParallelExecutor.ExecuteActions: [1/3] BUIPlayerController.cpp
ParallelExecutor.ExecuteActions: C:\Users\Sora No\Documents\Unreal Projects\MyProject2\Source\HopelessBlue\BUIPlayerController.cpp(24): error C2065: ‘HUD_Main’: identificatore non dichiarato
ParallelExecutor.ExecuteActions: C:\Users\Sora No\Documents\Unreal Projects\MyProject2\Source\HopelessBlue\BUIPlayerController.cpp(32): error C2065: ‘HUD_Main’: identificatore non dichiarato
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: in UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute) in D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:riga 230 UnrealBuildTool.Main: in UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:riga 485
UnrealBuildTool.Main: in UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:riga 226
UnrealBuildTool.Main: in UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:riga 557
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.021 FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: 0.025 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.151 SingleInstanceMutex.Acquire()
Timeline.Print: 0.151 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.152 0.000 Initializing InstalledPlatformInfo
Timeline.Print: 0.189 0.037 Querying types
Timeline.Print: 0.190 0.038 MacPlatformFactory
Timeline.Print: 0.192 0.040 TVOSPlatformFactory
Timeline.Print: 0.193 0.041 AndroidPlatformFactory
Timeline.Print: 0.215 0.063 HoloLensPlatformFactory
Timeline.Print: 0.216 0.064 IOSPlatformFactory
Timeline.Print: 0.220 0.068 LinuxPlatformFactory
Timeline.Print: 0.225 0.073 LuminPlatformFactory
Timeline.Print: 0.225 0.073 WindowsPlatformFactory
Timeline.Print: 0.240 TargetDescriptor.ParseCommandLine()
Timeline.Print: 0.256 UEBuildTarget.Create()
Timeline.Print: 0.259 0.003 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.259 0.003 0.000
Timeline.Print: 0.352 0.095 0.092 Finding engine modules
Timeline.Print: 0.369 0.113 0.110 Finding plugin modules
Timeline.Print: 0.374 0.118 0.114
Timeline.Print: 0.413 0.157 0.154 Finding program modules
Timeline.Print: 0.416 0.159 0.156 Finding program targets
Timeline.Print: 0.425 0.169 RulesAssembly.CreateTargetRules()
Timeline.Print: 0.524 0.268 UEBuildTarget constructor
Timeline.Print: 0.528 0.272 0.003 Reading source file metadata cache
Timeline.Print: 0.597 0.341 UEBuildTarget.PreBuildSetup()
Timeline.Print: 0.916 UEBuildTarget.Build()
Timeline.Print: 0.916 0.000
Timeline.Print: 0.956 0.040 ExternalExecution.SetupUObjectModules()
Timeline.Print: 0.985 0.069
Timeline.Print: 1.024 0.108 ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 1.036 0.120 UEBuildBinary.Build()
Timeline.Print: 1.248 0.331
Timeline.Print: 1.318 ActionGraph.CheckPathLengths
Timeline.Print: 1.332 Reading action history
Timeline.Print: 1.332 Reading dependency cache
Timeline.Print: 1.346 Prefetching include dependencies
Timeline.Print: 1.360 Cache outdated actions
Timeline.Print: 1.461 ActionGraph.ExecuteActions()
Timeline.Print: 1.821
Timeline.Print: 1.841 FileMetadataPrefetch.Stop()
Timeline.Print: [ 1.843]