AutomationException: BUILD FAILED: failed, retries not enabled:

Android Only error occurs during Installed Build.
4.17 is okay, but I get an error in 4.18.
Have you experienced the same experience?

The contents of the error.

ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: BUILD FAILED: failed, retries not enabled:
ExceptionUtils.PrintExceptionInfo: while executing
ExceptionUtils.PrintExceptionInfo: while executing
ExceptionUtils.PrintExceptionInfo: at Engine\Build\InstalledEngineBuild.xml(225)
ExceptionUtils.PrintExceptionInfo: (see C:\Epic\UnrealEngine-4.18.3-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo:
ExceptionUtils.PrintExceptionInfo: AutomationException: BUILD FAILED: failed, retries not enabled:
ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:줄 1497
ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.CompileTaskExecutor.Execute(JobContext Job, HashSet1 BuildProducts, Dictionary2 TagNameToFileSet) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\BuildGraph\Tasks\CompileTask.cs:줄 154
ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.Node.Build(JobContext Job, Dictionary2 TagNameToFileSet) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\BuildGraph\Node.cs:줄 197 ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.BuildGraph.BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, Boolean bWithBanner) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 685 ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.BuildGraph.BuildAllNodes(JobContext Job, Graph Graph, TempStorage Storage) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 614 ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.BuildGraph.Execute() 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.cs:줄 421 ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:줄 558 ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.Automation.Process(String[] Arguments) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:줄 528 ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.Program.MainProc(Object Param) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 132 ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:줄 708
ExceptionUtils.PrintExceptionInfo: 위치: AutomationTool.Program.Main() 파일 C:\Epic\UnrealEngine-4.18.3-release\Engine\Source\Programs\AutomationTool\Program.cs:줄 62
ExceptionUtils.PrintExceptionInfo: data: EpicGames.Context = System.Collections.Generic.List`1[System.String]
ExceptionUtils.PrintExceptionInfo: ==============================================================================