hello guys .
i am having troubles with ue 5.2.1 source build
when the editor loaded i got this errors bellow
and then when i open packaging dropdown meny i get this error in sdk management
when click package project (in any platform)i get the SDK not setup popup & i get this build failed errors (can’t even cook content)
so after all this automationtool errors i tried to build automationtools manualy from source folder with VS . and i am getting this output log
Build started at 6:57 PM...
1>------ Build started: Project: EpicGames.Core, Configuration: Development Any CPU ------
1>EpicGames.Core -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Core\bin\Development\net6.0\EpicGames.Core.dll
2>------ Build started: Project: EpicGames.Perforce, Configuration: Development Any CPU ------
3>------ Build started: Project: EpicGames.MsBuild, Configuration: Development Any CPU ------
4>------ Build started: Project: EpicGames.Jupiter, Configuration: Development Any CPU ------
5>------ Build started: Project: EpicGames.IoHash, Configuration: Development Any CPU ------
2>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Perforce\PerforceConnection.cs(452,42,452,123): warning CA1849: 'IPerforceConnection.Command(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, string?, bool)' synchronously blocks. Await 'IPerforceConnection.CommandAsync<T>(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, CancellationToken)' instead. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1849)
2>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Perforce\PerforceConnection.cs(473,42,473,117): warning CA1849: 'IPerforceConnection.Command(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, string?, bool)' synchronously blocks. Await 'IPerforceConnection.CommandAsync<T>(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, CancellationToken)' instead. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1849)
2>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Perforce\PerforceConnection.cs(495,44,495,110): warning CA1849: 'IPerforceConnection.Command(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, string?, bool)' synchronously blocks. Await 'IPerforceConnection.CommandAsync<T>(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, CancellationToken)' instead. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1849)
2>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Perforce\PerforceConnection.cs(2403,44,2403,111): warning CA1849: 'IPerforceConnection.Command(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, string?, bool)' synchronously blocks. Await 'IPerforceConnection.CommandAsync<T>(string, IReadOnlyList<string>, IReadOnlyList<string>?, byte[]?, CancellationToken)' instead. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1849)
2>EpicGames.Perforce -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Perforce\bin\Development\net6.0\EpicGames.Perforce.dll
2>Done building project "EpicGames.Perforce.csproj".
5>EpicGames.IoHash -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.IoHash\bin\Development\net6.0\EpicGames.IoHash.dll
6>------ Build started: Project: EpicGames.Serialization, Configuration: Development Any CPU ------
4>EpicGames.Jupiter -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Jupiter\bin\Development\net6.0\EpicGames.Jupiter.dll
6>EpicGames.Serialization -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Serialization\bin\Development\net6.0\EpicGames.Serialization.dll
7>------ Build started: Project: EpicGames.BuildGraph, Configuration: Development Any CPU ------
7>EpicGames.BuildGraph -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.BuildGraph\bin\Development\net6.0\EpicGames.BuildGraph.dll
3>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.MsBuild\CsProjBuilder.cs(249,8,249,20): warning CA2200: Re-throwing caught exception changes stack information (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2200)
3>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.MsBuild\CsProjBuilder.cs(305,10,305,72): warning CA2249: Use 'string.Contains' instead of 'string.IndexOf' to improve readability (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca2249)
3>EpicGames.MsBuild -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.MsBuild\bin\Development\net6.0\EpicGames.MsBuild.dll
3>Done building project "EpicGames.MsBuild.csproj".
8>------ Build started: Project: EpicGames.Build, Configuration: Development Any CPU ------
8>EpicGames.Build -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.Build\bin\Development\net6.0\EpicGames.Build.dll
9>------ Build started: Project: EpicGames.UHT, Configuration: Development Any CPU ------
9>EpicGames.UHT -> C:\Users\Public\UE_5.2 source\Engine\Source\Programs\Shared\EpicGames.UHT\bin\Development\net6.0\EpicGames.UHT.dll
10>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
10>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs(2533,163,2533,196): warning CS8603: Possible null reference return.
10>UnrealBuildTool -> C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll
10>Done building project "UnrealBuildTool.csproj".
11>------ Build started: Project: AutomationUtils.Automation, Configuration: Development Any CPU ------
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(18,16,18,30): error CS0103: The name 'ImageCodecInfo' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(18,75,18,86): error CS0103: The name 'ImageFormat' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(20,26,20,31): error CS0103: The name 'Image' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(24,31,24,37): error CS1069: The type name 'Bitmap' could not be found in the namespace 'System.Drawing'. This type has been forwarded to assembly 'System.Drawing.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' Consider adding a reference to that assembly.
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(29,24,29,32): error CS0103: The name 'Graphics' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(30,34,30,49): error CS1069: The type name 'ImageAttributes' could not be found in the namespace 'System.Drawing.Imaging'. This type has been forwarded to assembly 'System.Drawing.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' Consider adding a reference to that assembly.
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(32,32,32,49): error CS0103: The name 'InterpolationMode' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(33,33,33,51): error CS0103: The name 'CompositingQuality' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(34,30,34,45): error CS0103: The name 'CompositingMode' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(35,30,35,45): error CS0103: The name 'PixelOffsetMode' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(36,28,36,41): error CS0103: The name 'SmoothingMode' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(38,30,38,38): error CS0103: The name 'WrapMode' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(39,80,39,92): error CS0103: The name 'GraphicsUnit' does not exist in the current context
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(43,26,43,43): error CS1069: The type name 'EncoderParameters' could not be found in the namespace 'System.Drawing.Imaging'. This type has been forwarded to assembly 'System.Drawing.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' Consider adding a reference to that assembly.
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(44,31,44,47): error CS1069: The type name 'EncoderParameter' could not be found in the namespace 'System.Drawing.Imaging'. This type has been forwarded to assembly 'System.Drawing.Common, Version=0.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51' Consider adding a reference to that assembly.
11>C:\Users\Public\UE_5.2 source\Engine\Source\Programs\AutomationTool\AutomationUtils\ImageUtils.cs(44,48,44,55): error CS0103: The name 'Encoder' does not exist in the current context
11>Done building project "AutomationUtils.Automation.csproj" -- FAILED.
12>------ Build started: Project: SteamDeck.Automation, Configuration: Development Any CPU ------
13>------ Build started: Project: Localization.Automation, Configuration: Development Any CPU ------
14>------ Build started: Project: BuildGraph.Automation, Configuration: Development Any CPU ------
15>------ Build started: Project: Apple.Automation, Configuration: Development Any CPU ------
15>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
13>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
15>Done building project "Apple.Automation.csproj" -- FAILED.
13>Done building project "Localization.Automation.csproj" -- FAILED.
16>------ Build started: Project: Mac.Automation, Configuration: Development Any CPU ------
17>------ Build started: Project: IOS.Automation, Configuration: Development Any CPU ------
18>------ Build started: Project: XLocLocalization.Automation, Configuration: Development Any CPU ------
19>------ Build started: Project: SmartlingLocalization.Automation, Configuration: Development Any CPU ------
20>------ Build started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
21>------ Build started: Project: OneSkyLocalization.Automation, Configuration: Development Any CPU ------
12>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
12>Done building project "SteamDeck.Automation.csproj" -- FAILED.
22>------ Build started: Project: Linux.Automation, Configuration: Development Any CPU ------
16>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\ref\Apple.Automation.dll' could not be found
16>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
16>Done building project "Mac.Automation.csproj" -- FAILED.
23>------ Build started: Project: CrowdinLocalization.Automation, Configuration: Development Any CPU ------
17>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\ref\Apple.Automation.dll' could not be found
17>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
17>Done building project "IOS.Automation.csproj" -- FAILED.
24>------ Build started: Project: TVOS.Automation, Configuration: Development Any CPU ------
22>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
22>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\ref\SteamDeck.Automation.dll' could not be found
22>Done building project "Linux.Automation.csproj" -- FAILED.
19>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
19>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\ref\Localization.Automation.dll' could not be found
19>Done building project "SmartlingLocalization.Automation.csproj" -- FAILED.
23>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
23>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\ref\Localization.Automation.dll' could not be found
23>Done building project "CrowdinLocalization.Automation.csproj" -- FAILED.
24>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\ref\Apple.Automation.dll' could not be found
24>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
24>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\ref\IOS.Automation.dll' could not be found
24>Done building project "TVOS.Automation.csproj" -- FAILED.
14>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
14>Done building project "BuildGraph.Automation.csproj" -- FAILED.
25>------ Build started: Project: Win.Automation, Configuration: Development Any CPU ------
25>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
25>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\ref\BuildGraph.Automation.dll' could not be found
25>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\ref\SteamDeck.Automation.dll' could not be found
25>Done building project "Win.Automation.csproj" -- FAILED.
20>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
20>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\ref\Localization.Automation.dll' could not be found
20>Done building project "AutomationScripts.Automation.csproj" -- FAILED.
26>------ Build started: Project: CookedEditor.Automation, Configuration: Development Any CPU ------
27>------ Build started: Project: Android.Automation, Configuration: Development Any CPU ------
18>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
18>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\ref\Localization.Automation.dll' could not be found
18>Done building project "XLocLocalization.Automation.csproj" -- FAILED.
21>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
21>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\ref\Localization.Automation.dll' could not be found
21>Done building project "OneSkyLocalization.Automation.csproj" -- FAILED.
26>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\ref\Apple.Automation.dll' could not be found
26>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\ref\AutomationScripts.Automation.dll' could not be found
26>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
26>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\ref\Linux.Automation.dll' could not be found
26>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\ref\Mac.Automation.dll' could not be found
26>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\ref\SteamDeck.Automation.dll' could not be found
26>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\ref\Win.Automation.dll' could not be found
27>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\ref\AutomationScripts.Automation.dll' could not be found
27>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
26>Done building project "CookedEditor.Automation.csproj" -- FAILED.
27>Done building project "Android.Automation.csproj" -- FAILED.
28>------ Build started: Project: Gauntlet.Automation, Configuration: Development Any CPU ------
28>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\ref\Android.Automation.dll' could not be found
28>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\ref\AutomationScripts.Automation.dll' could not be found
28>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
28>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\ref\Localization.Automation.dll' could not be found
28>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\ref\OneSkyLocalization.Automation.dll' could not be found
28>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\ref\XLocLocalization.Automation.dll' could not be found
28>Done building project "Gauntlet.Automation.csproj" -- FAILED.
29>------ Build started: Project: HoloLens.Automation, Configuration: Development Any CPU ------
30>------ Build started: Project: Turnkey.Automation, Configuration: Development Any CPU ------
31>------ Build started: Project: LowLevelTests.Automation, Configuration: Development Any CPU ------
31>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\ref\AutomationScripts.Automation.dll' could not be found
31>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
31>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\ref\Gauntlet.Automation.dll' could not be found
31>Done building project "LowLevelTests.Automation.csproj" -- FAILED.
30>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
30>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\ref\Gauntlet.Automation.dll' could not be found
30>Done building project "Turnkey.Automation.csproj" -- FAILED.
29>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\ref\AutomationScripts.Automation.dll' could not be found
29>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
29>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\ref\Gauntlet.Automation.dll' could not be found
29>Done building project "HoloLens.Automation.csproj" -- FAILED.
32>------ Build started: Project: AutomationTool, Configuration: Development Any CPU ------
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\ref\Android.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\ref\Apple.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\ref\AutomationScripts.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\ref\AutomationUtils.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\ref\BuildGraph.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\ref\CookedEditor.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\ref\CrowdinLocalization.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\ref\Gauntlet.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\ref\HoloLens.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\ref\IOS.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\ref\Linux.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\ref\Localization.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\ref\LowLevelTests.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\ref\Mac.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\ref\OneSkyLocalization.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\ref\SmartlingLocalization.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\ref\SteamDeck.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\ref\Turnkey.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\ref\TVOS.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\ref\Win.Automation.dll' could not be found
32>CSC : error CS0006: Metadata file 'C:\Users\Public\UE_5.2 source\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\ref\XLocLocalization.Automation.dll' could not be found
32>Done building project "AutomationTool.csproj" -- FAILED.
========== Build: 10 succeeded, 22 failed, 0 up-to-date, 0 skipped ==========
========== Build completed at 6:57 PM and took 19,688 seconds ==========
-i tried changing source code by dollowing this and didn’t work for me https://github.com/EpicGames/UnrealEngine/pull/11110/files
-i tried copying hostfxr.dff file into : \Engine\Binaries\DotNET\AutomationTool and it didn’t work for me
note i have other ue version in my pc ( ue5.2.1 launcher ) i can package normaly with it .
so i think there is no problem with sdk version
i think i am using the same dotnet sdk in both engine right ?( or i need to confugure the manualy ?)