Hello,
We are using Unreal 4.7.6 and attempting to package a large product for Windows 64. I can package and build smaller maps, sample or test levels just fine. When it comes to packaging our larger project it cooks successfully but then fails the build when the automation tool cannot find files to deploy and exits with a code 30. Since this is the first time that im cooking and packaging in UE4 (ive cooked a few builds in Unreal 3 and UDK), any and all help will be appreciated.link text