Ah, got it, seems it was bad idea add to Engine\Build\ file InstalledBuild.txt, it requires to avoid recompilations of ue engine, tho seems it produce this error:
// when the engine is installed, or UAT is invoked with -NoCompile, we expect to find at least one script module (AutomationUtils is a necessity)
if (ScriptModuleAssemblyPaths.Count == 0)
{
throw new Exception("Found no script module records.");
}
Some kind of script modules required.