Who encountered this kind of error after building from source? Not sure what to look.
LogTurnkeySupport: Completed device detection: Code = 1
LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool…
Parsing command line: -ScriptsForProject=F:/Projects/UE_541_TPS/UE_541_TPS.uproject Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=F:/Projects/UE_541_TPS/Intermediate/TurnkeyReport_1.log -log=F:/Projects/UE_541_TPS/Intermediate/TurnkeyLog_1.log -project=F:/Projects/UE_541_TPS/UE_541_TPS.uproject -Device=Win64@DESKTOP-XXXXX
Initializing script modules…
Unhandled exception: System.Exception: Found no script module records.
at AutomationToolDriver.Program.MainProc() in C:\UE_Dev\Engine\Source\Programs\AutomationTool\Program.cs:line 501
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
Ah, got it, seems it was bad idea add to Engine\Build\ file InstalledBuild.txt, it requires to avoid recompilations of ue engine, tho seems it produce this error:
// when the engine is installed, or UAT is invoked with -NoCompile, we expect to find at least one script module (AutomationUtils is a necessity)
if (ScriptModuleAssemblyPaths.Count == 0)
{
throw new Exception("Found no script module records.");
}
Some kind of script modules required.