Automation Tool Compile Error (4.10)

Hey all,

I’ve been trying to create a Windows build but I keep getting errors with the Automation Tool.
I had a similar issue in the past, but I can’t find what is giving me the error this time.
There are also a lot of warnings, which may be the cause of the issue.

The error log is in this link:
https://www…com/s/w3wgmo63y3ic5g9/AutomationToolError.txt?dl=0

Also, is there a best practice to finding these issues?

Thanks and happy holidays :smiley:

Gabe,

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:290][  0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:290][  0]LogInit:Display: ---------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:364][  0]LogInit:Display: LogFileManager:Error: Error deleting file '../../../../../../Users//Documents/Unreal Projects/Perforce/VM/Intermediate/CachedAssetRegistry.bin'.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:365][  0]LogInit:Display: LogConfig:Warning: Failed to saved backup for config[TemplateDefs]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:365][  0]LogInit:Display: LogConfig:Warning: Failed to saved backup for config[GameplayTags]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:365][  0]LogInit:Display: LogConfig:Warning: Failed to saved backup for config[SourceControlSettings]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:365][  0]LogInit:Display: LogConfig:Warning: Failed to saved backup for config[EditorUserSettings]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:365][  0]LogInit:Display: LogFileManager:Warning: DeleteFile was unable to delete '../../../../../../Users//Documents/Unreal Projects/Perforce/VM/Intermediate/CachedAssetRegistry.bin', retrying in .5s...
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:366][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Toybox/BP_Lux_Static.BP_Lux_Static_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:366][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Toybox/BP_Lux_Static_CreepyTree.BP_Lux_Static_CreepyTree_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:366][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Toybox/BP_Lux_CoreItem_BasicMover.BP_Lux_CoreItem_BasicMover_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:419][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Toybox/BP_Lux_CoreEngine_Platform.BP_Lux_CoreEngine_Platform_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:420][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Toybox/BP_AlcItemRewind.BP_AlcItemRewind_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:420][  0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/Toybox/BP_AlcItemConstant.BP_AlcItemConstant_C:UserConstructionScript; removing parent information, but keeping function
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:421][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning Can't connect pins  Item to Find  and  Self : BP Alc Item Base Reference (by ref) is not compatible with Self Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:421][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning Can't connect pins  Self  and  Item to Find : Self Reference is not compatible with BP Alc Item Base Reference (by ref).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:421][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning Can't connect pins  New Item  and  Self : BP Alc Item Base Reference (by ref) is not compatible with Self Reference.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:430][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning Can't connect pins  Self  and  New Item : Self Reference is not compatible with BP Alc Item Base Reference (by ref).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:431][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning [0096.17] Compile of BP_AlchemyItemMover successful, but with 6 Warning(s) [in 591 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:431][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning [0096.17] Compile of BP_AlchemyItemMover successful, but with 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:431][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning [0096.17] Compile of BP_AlchemyItemMover successful, but with 8 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:431][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning [0096.29] Compile of BP_AlchemyItemMover successful, but with 6 Warning(s) [in 13 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:432][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning [0096.29] Compile of BP_AlchemyItemMover successful, but with 7 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:432][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_AlchemyItemMover] Warning [0096.29] Compile of BP_AlchemyItemMover successful, but with 8 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:432][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_TextureShowcase] Warning  Set Text (String)  is deprecated; Use the SetText function taking an FText instead.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:433][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_TextureShowcase] Warning [0106.02] Compile of BP_TextureShowcase successful, but with 2 Warning(s) [in 3 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:433][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_TextureShowcase] Warning [0106.02] Compile of BP_TextureShowcase successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:433][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_TextureShowcase] Warning [0106.02] Compile of BP_TextureShowcase successful, but with 4 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:433][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_TextureShowcase] Warning [0106.03] Compile of BP_TextureShowcase successful, but with 2 Warning(s) [in 3 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:434][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_TextureShowcase] Warning [0106.03] Compile of BP_TextureShowcase successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:434][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_TextureShowcase] Warning [0106.03] Compile of BP_TextureShowcase successful, but with 4 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:434][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_ShowCase_B] Warning  Set Text (String)  is deprecated; Use the SetText function taking an FText instead.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:434][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_ShowCase_B] Warning [0106.57] Compile of BP_ShowCase_B successful, but with 2 Warning(s) [in 1 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:434][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_ShowCase_B] Warning [0106.57] Compile of BP_ShowCase_B successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:435][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_ShowCase_B] Warning [0106.57] Compile of BP_ShowCase_B successful, but with 4 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:435][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_ShowCase_B] Warning [0106.58] Compile of BP_ShowCase_B successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:435][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_ShowCase_B] Warning [0106.58] Compile of BP_ShowCase_B successful, but with 4 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:436][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Showcase] Warning  Set Text (String)  is deprecated; Use the SetText function taking an FText instead.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:436][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Showcase] Warning [0106.76] Compile of BP_Showcase successful, but with 4 Warning(s) [in 44 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:436][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Showcase] Warning [0106.76] Compile of BP_Showcase successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:436][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Showcase] Warning [0106.76] Compile of BP_Showcase successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:437][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Showcase] Warning [0106.78] Compile of BP_Showcase successful, but with 4 Warning(s) [in 14 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:437][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Showcase] Warning [0106.78] Compile of BP_Showcase successful, but with 5 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:437][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_Showcase] Warning [0106.78] Compile of BP_Showcase successful, but with 6 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:437][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_LearningPoint] Warning  Set Text (String)  is deprecated; Use the SetText function taking an FText instead.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:438][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_LearningPoint] Warning [0107.63] Compile of BP_LearningPoint successful, but with 1 Warning(s) [in 6 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:438][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_LearningPoint] Warning [0107.63] Compile of BP_LearningPoint successful, but with 2 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:438][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_LearningPoint] Warning [0107.63] Compile of BP_LearningPoint successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:438][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_LearningPoint] Warning [0107.64] Compile of BP_LearningPoint successful, but with 1 Warning(s) [in 6 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:439][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_LearningPoint] Warning [0107.64] Compile of BP_LearningPoint successful, but with 2 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:439][  0]LogInit:Display: LogBlueprint:Warning: [compiler BP_LearningPoint] Warning [0107.64] Compile of BP_LearningPoint successful, but with 3 Warning(s) [in 0 ms]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:439][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/SuperGrid/TutorialLevel/Utility/Meshes/Utility_LightCone'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:439][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/SuperGrid/TutorialLevel/Utility/Meshes/Utility_LightCone': Can't find file '/Game/SuperGrid/TutorialLevel/Utility/Meshes/Utility_LightCone'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:440][  0]LogInit:Display: NOTE: Only first 50 warnings displayed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:440][  0]LogInit:Display: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-01.33.11:440][  0]LogInit:Display: Failure - 1 error(s), 5565 warning(s)

You have a lot of warnings going on in your project and one error. I would suggest to delete your Intermediate and Saved folder from your project. After you’ve done that, I would like to see the newest error output logs if you still can’t package.

Thanks!