I constructed a simple functional test using blueprints that flies around waypoints and takes automation screenshot
at each waypoint. The goal is to compare a quality of temporal upscaler with rendering in native resolution. So I have a ground truth screenshots of Minimal_defaults scene at full res, changing r.screenpaercentage
to a rediculous value like 10% and running the test again.
As expected from 10%, image quality is very low, but when the screenshot is taken - it momentarily switches to full-res for a screenshot frame (it seems). Stragely, if I take screenshot using Take High Res Screenshot
it works as expected - resulting screenshot is all granular and looks exactly like in the replay.
I made sure to untick all “disable noisy rendering features” boxes in AutomationScreenshotOptions, but I am not sure where to look next. Any ideas?