Hi all,
Extremely new at the whole Unreal world so pardon my basic questions but I am trying to get a nice workflow going. I currently use 3ds max with vray as my render engine.
I doing a test project currently. I am running into some basic things that I am trying to figure out.
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Is there a way of making a file that I can use as a template? So for example if I choose 3rd person shooter to start a new project. I go in and disable a few things, make some lighting change, etc etc, I basically get it cleaned up and ready to import my meshes. Is there a way to make that scene my default starting scene for every new
project? That way I don’t have to do the same cleanup every time I start a new project. -
I import some of my meshes without materials, depends on the mesh and if I have attached certain things to it. I build out my materials, lets say a wood floor, carpet, metal, paint etc etc. Again If I want to use these particular materials again in other projects how do I save them as templates or in a certain material library that I can call up
and use again. I am trying not to remake the same materials over and over again.
I have tons of other questions but for now those are the 2 big ones.
Thanks!
Alex