I’m new guy in UE4 and unfortunately don’t know the best way to clean-up after test executing.
So far I found 2 different ways to do some clean-ups.
Build-in clean-up with Blueprint called “Quit Game”(created since Kismet), pretty simple way to destroy PIE and start it again over with a new test execution( see the pic ).
Clean a sequence of Actor purging, destroying and removing - more comprehensive way to clean-up after test execution( may crash sometimes if execute several such tests in a row).
- Which way to use?
- Which way Epic is using?
- How others UE4 game-developers are going with this?
Thank you in advance!