Automating MetaHuman Lip Sync Video Generation via Command Line in Unreal Engine 5.5

We’re looking to automate a pipeline for generating lip-synced talking head videos using MetaHuman and Audio Driven Animation in Unreal Engine 5.5. We have the MetaHumans set up, and we need to:

  • Start Unreal Engine via command line
  • Pass an audio file
  • Randomly select from 5 moving head animations (so they don’t all look the same)
  • Render the output at 256x256 resolution, all without human involvement.

Can anyone advise on the best approach to automate this? We found these resources, but need further guidance:

Thanks for any help!

3 Likes