I would like to ask if anyone has a solution to automating static mesh asset exports within Editor Utility Widget by:
- Building an asset export task with the static mesh asset as the object to export.
- Running Asset Export Task.
I’m currently stuck on building an asset export task; so I’d really love it if somebody could point me in the right direction on setting up an Asset Export Task within Editor Utility Widget?
Here’s what my node graph currently looks like: