Hello,
I am supporting a request from our animators to make a tool for generating AnimMontage assets for their newly imported AnimSequences. When I call create_asset for a new AnimMontage nothing is created. I believe the problem is the factory is missing a SourceAnimation or TargetSkeleton asset to build from but I can’t set these protected variables from Python. Any help on how I need to go about creating a brand new AnimMontage would be greatly appreciated.
Thanks for help L1z. I want to create the asset without prompting the user with a dialog. To do that I learned I need to edit the AnimMontageFactory.h and tag the TargetSkeleton and SourceANimation with BlueprintReadWrite flag to allow python to set it.