Hi there, I am still using 4.27 and am wondering if I can automate the loading of anim sequences for all the talking in my game. Otherwise I have to set thousands of anim sequence by hand.
I want to take the name of an existing audio file, append some letters to it and set an anim sequence with the new composed name.
I need this in blueprints.
Is this possible at all ? I found a way to do it in code, but I need blueprints
Kind regards
stucki