I’m interested in making a blueprint that auto tiles sprites similar to what you see in this video around 15:14 http://youtu.be/w5I3ljBJKa0?list=PLZlv_N0_O1gauJh60307mE_67jqK42twB
The blueprint will rotate the sprite -90 for overhead perspective (leaving each instance with a 0 X-rotation) and include a collision cube (root of blueprint).
A couple of problems I’ve run into, most important is that I can only get it to work in base 10, and most of my map is in base power of 2 already (16x16 tiles).
Less important, I found that I can either get the sprite to look right in the blueprint, or actually in the world, but not both. once you rotate the sprite it screws the whole thing up.