I have a sequence with several cameras and I would like to render the entire sequence from each camera so it can be edited elsewhere. Is there a way to do this automatically, so I don’ t have to change cameras and hit render each time? I want this to be a setup I can use down the line for multiple objects/setups, so the more automatic the better. The animations to be rendered will be different lengths, so setting it up as one long scene with different cameras chosen wouldn’t work in the long run (and would make frame numbers obnoxious).
I’ve used UE several times as a renderer (in sequencer), but other than a camera shake tutorial I have done almost nothing with blueprints, so that might be the answer (but I would require a little more information than most users here, I imagine).
Okay, actually I can’t get this to work. It spends a very long time “warming up” in the render preview render, then renders the main camera only. I tried deleting all cameras from the camera cuts, and then it just (again, after warming up a long time) gives a log with the error “failed to find camera component” for each camera.
Some Googling said to right click each camera in sequencer and convert to spawnable, but then the window pops up and then almost immediately closes, with nothing rendered.
Not sure. It worked for me. Here’s a screenshot of my very simple setup, maybe you can spot something you’re doing differently. I have 3 cameras in my sequence. They are possessable cameras (meaning they are cameras in the map that Sequencer possesses, as opposed to spawnable cameras which are spawned by Sequencer). I also tried using spawnable cameras and they worked as well.
At first, it didn’t work but then it gave me the warning that I needed to do was to also add {camera_name} to the File Name Format so that it could distinguish the cameras in the written files.
. . . I just tried setting up a brand new scene with a couple of basic shapes and two cameras, just to make sure the problem wasn’t with the project itself. Same thing–spawnable or not, no multiple renders. If they’re both on the cuts track it only renders that section for each. If only one is in the cut but both are in sequencer tracks, same thing.