Automatically going into sprint animation

I am Trying to set up a sprint for my character and Im trying to have it where when I press shift the character goes from its jogging state to sprinting and plays the sprint animaiton but as soon as I press play he is already in the sprint animation but at walk speed and then I press shift and it speeds up (like its supposed to) and stays in the same animation. Ive followed so many tutorials and none of them are working I NEEDDD HEELLLPPPPPPP

310956-sprint-2.jpg

How do you feed the speed value to the blendspace in the animation blueprint?

Have you set up a Character blueprint yet?
Are the nodes on the bottom at 0 idle animations?
If your walk speed is 450 the character is going to move pretty fast anyways. I set my walk speed to about 150 (horror game) and sprint speed to 450. My blend space and animation blueprint work just fine including a jump animation.

If you have a Discord I would be happy to try and walk through the steps with you as much as I can

Yea i have a discord name is

I couldn’t find your discord but mine is . I’ll be up a little while longer and I can try and walk though it

What about the state machine? Have you set all the rules properly?

yes they are set up properly from what I know im still a begginer but it goes from idle to sprint so it is making that transition here is the picture of the transition from idle to jog and run

Okay, and last one: can you show the inside of the Idle to Jog and Run state? =)

![alt text][1]

THIS MAKES IT WORK DONT KNOW WHAT THE PROBLEM BUT IT WORKS SO IM GOOD^^^^

Wait, you has VectorLengthSquared before. I totally missed that, was that the issue?