Thought I’d learn a bit of construction script/BP but I’m stuck on how to approach doing something like this (dynamically add rim light decals (red) onto the top of various static mesh actors):
I had the idea of:
- Copy x values from selected static mesh actor
- Create a deferred decal actor, past xform values
- Apply the emissive decal material
- Decal actor’s Z position = Max bounding box value of static mesh actor - 16 units
Is the general idea of this sound or is there a better/more efficient way to achieve this?
Ultimate goal is to quickly generate these red rim lights for multiple sets of blocks.