The manual here
describes how to get color grading LUT by manually adjusting image in the Photoshop and visually controlling how it looks.
I’ve got a pair of images of a photographic color grading palette (like one of these: 4 Things You’ll Need to Become a Film Colorist).
One was captured by a real photo camera, and another one comes from the SceneCaptureComponent2D.
I’ve got the PDF file with that palette, and to get the latter image I’ve put it on a wall texture inside a UE level.
Is there any method to automatically create LUT?
My main issue is the color interpolation. Physical palettes contain about 20-50 colors, but the LUT includes 16x16x16 = 4096 colors.