This is a massive long shot but I’m giving it a go.
I have a quest system and it relies upon objective being an actor in the world. In order for the actor to know which Stage of the Quest and which Objective within that stage the Objective Actor contains with integers which are the indexes of the relevant arrays.
My ideal situation would allow me to Spawn an Objective Actor from the Quest Object in the Objective array element (like you can create a new Gamemode in the World Settings or create new blueprints within the Gamemode blueprint) and automatically set the Stage and Objective indexes when it’s spawned.
I’m pretty sure this can’t be done in blueprints but wondered if there is a way in C++ to create a button like that within an object.
Can you create utilities like that and tie them to an array element?