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Automatically Close Physics Door

I have a physics door setup to open when I walk in to it. I have it so it rotates on the correct axis and I have a physics constraint to stop it opening too far to stop glitching.

However, i’d like it to slowly close once my character is no longer pushing it, resetting the Z rotation value to 0.

Any ideas how to achieve this?

This is what I have currently in the Door Blueprint. I’m new to Unreal so hopefully someone can explain where I have gone wrong.

Thank you in advance. :slight_smile: