I have a physics door setup to open when I walk in to it. I have it so it rotates on the correct axis and I have a physics constraint to stop it opening too far to stop glitching.
However, i’d like it to slowly close once my character is no longer pushing it, resetting the Z rotation value to 0.
Any ideas how to achieve this?
This is what I have currently in the Door Blueprint. I’m new to Unreal so hopefully someone can explain where I have gone wrong.
Thank you in advance.