Hi I was wondering is there a way to make an experience system that is more like a learning system. I would like to see what would be involved with creating a system like this. If anyone can help me I would appreciate it a lot. I would guess that there would be a requirement to create some form of database to track some of this. So like the first time you try to pick a lock you fail to open the lock or maybe break your lock picks. Second time maybe you take a while but you get it open on maybe the same type of lock. Then you pick another lock and you pop it open faster and every time you do it you get better and faster and lower your chance of breaking what ever tool your using.
Second scenario I am crafting a building a wall and the wall’s total health is 350. You want to upgrade it. When you update it now it is more like 400 to 500 since you have spent time making that type of wall before then now when you create it you get a break on the amount of materials or the wall is as strong as the previously mentioned upgraded wall
I am trying to stay way from the players controlling where points go for SKILLS. They can control the aspects of the health stamina Backpack type weapon type. If you use a bat in the level and then switch to a hammer your melleh skill is not as good because you have not used the hammer as much.