Hi guys, I have a newbie question about texture tiling in UE.
In 3ds Max, there’s a modifier called MapScaler, you can tell it the actual size of your texture in the real world, it will automatically adjust the number of tiling based on the size of the mesh.
For example, your floor tile texture is 1 sq meter. If you assign this material to a 1m x 5m object, it will make U tile = 1, V tile = 5.
Is there anything similar like this in UE? Or do I have to create a new duplicate material every time when the tile/size of the object changes?
Thank you so much.