Is there some way to get imported textures assigned to materials automatically? Its so time consuming to plug in dozens of materials the exact same way, is there any way to speed up the process?
Hey there @BTeur! Welcome back to the community! The textures should be assigned to a basic material and applied directly to the model if they have the same name as the model and were attached on export. For example, if you have a rock.fbx
in a folder with a texture called rock.png
in the same directory and you have import textures enabled, the intended action is to import and apply it automatically.
That makes sense for the base color, but how would that work with things like normal maps? Is there a correct way to name them to get them applied automatically?
I believe there is a method for normals import, but I don’t know the proper syntax. Going to spin up a model and project in a moment to verify it. The naming convention I always worked with was Object_normal.png
, but I work with some custom tools to apply maps.
using “_n” at the end works as well.