so far when I was designing my level every time I drag and dropped an actor into the level its z coordinate was directly adjusted so the actor was just on the ground. Now suddenly this doesn’t work anymore and I cannot find an option anywhere I could’ve touched what changed it. Adjusting the coordinates afterwards for each new actor costs so much time…
Does somebody can give me a hint where I can find that option?
Snap to grid is still activated as it always way when I remember correctly.
I just noticed the problem only occurs when placing actors on the landscape, not when placing actors on top of other actors.
So yesterday I changed the landscape material.
So I unplugged the metallic, specular and roughness inputs and enabled the option “Bake material position offset into collision” of the landscape. Suddenly it worked.
So I undid each of those changes one after the other to find out which one of these caused the problem. Now each of those settings are the same as when I created this question and it still works…
No idea what was the problem but now I’m happy.