Hi Ridley,
Thanks very much for getting back! Here are some screenshots of the state machine. The issue occurs on the “Come Down” animation, which is the reverse of the “Up To TipToes”.
Nothing is hooked up inside the transition node. It just uses the transition rule.
For the animation, I set the rate scale to -1. (It’s not called playrate, I guess.)
I can try to do a video for you as well, but can’t post it here due to confidentiality with my client. Is there a way to contact you directly?
Also, a colleague told me that FRAPS doesn’t seem to work with Unreal? That was a few months ago though, not sure if that’s still the case, but which software do you recommend for capturing footage (assuming you still need it)?