Automatic rotation?

Ok, I am very new, I just started with Unreal 4 a few days ago. I’ve encountered something that is very annoying and time consuming to work with in Paper2d.

I am making a top down game. I have sprites set up that looks great, but every time I drag a new one in I have to manually set the rotation to 90° on the X. Is there any way to set this (90° X-rotation) as the default, so that I don’t have to do it for each and every thing that I add?

You could go into the construction script of the sprite, and set the rotation to 90, construction script runs in editor, so if you dragged it in, it should set it to 90, the only downside is that even if you manually change it in editor, it will always set it back to 90.

You lost me at construction script. I right click a texture, create a sprite, drag that sprite out onto the render area. Bam, sprite in the world. Except, every time I do this, I have to rotate it manually.

From your answer, I guess there is no way to set things up for a top down game. It seems like it assumes the 2d game will always be a sidescroller.

I suppose I did assume that, but how will my solution not work?

I was hoping that there would be some setting that I could change. Defaulting to using the X and Z coordinates just seems silly. >_>

It sounds like it will work splendidly once I figure out what a construction script is, and how to apply one to everything I add to the level.

Seriously though, thank you for the advice. Once I am advanced enough to make use of it, it will come in handy.

Hmm… I guess a construction script is only for blueprints, maybe not sprites.