Automatic Material Replacement removed in 5.7.2????

So back in 5.4 and 5.6 when we were importing FBX files by Import into Level of automotive CAD data with assigned shaders from Maya there was a Materials tab in the FBX scene Import Options where all of the incoming materials were listed and we would simply navigate to a library of shaders we use to be automatically replaced on import. This seems to have been removed in 5.7.2? Is that the case? If yes why in Gods name? This was an enormous time saver. It eliminated manual shader reassignment. Can someone please confirm this? It would be a huge disappointment for automotive visualization people like my team.