Automatic LODs import and setup from a single FBX file (exported from Blender)

While Maya has LOD groups https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html#lodsetup that, to my understanding, allow grouping for base mesh with its LODs in a single FBX file, which would automate import and setup of LODs per static mesh actor, Blender doesn’t have such thing.

However, to my understanding, LOD group in Maya is just a hierarchy, which can be replicated in Blender by parenting meshes to an Empty. Reading around the forum I see that people tried doing that, but when importing, UE4 doesn’t care for such contraption and automatic import of LODs from single FBX file doesn’t work.

I have a terrain, split into 16 pieces, with each piece having 3 LOD iterations (base, 1 and 2). Importing it manually is a chore.

Dear Epic, please tweak FBX importer in UE4 to import LODs from a single FBX file (exported from Blender) automatically (either via hierarchy or via naming convention, which is more reliable than grouping/hierarchy).

Thanks beforehand

I agree. Would be cool :smiley:

Can we have a response from Epic on this? Just like you can import collisions with prefixes like UCX_, would it be possible to import lods with suffixes like _LOD0, LOD1, LOD2, etc? It would be a very handy feature for sure (regardless of 3d package) Thank you!

I second that. the current export pipeline on 3dsmax is so cumbersome that I just end up exporting as different fbx files per LOD

Mmm well this is more a Blender side problem, but since Epic supported Maya not sure why they don’t help a bit with the scripts in Blender

While it is a Blender problem, as you can see from Chosker’s comment, a naming convention based solution would benefit not just Blender but other 3d packages like 3ds Max (and perhaps even Maya?)
I’m curious to hear the opinion of someone C++ savvy because to a layperson like myself this seems like an easy feature to implement (albeit low priority of course)

Thank you

Would be very useful!

Well, it’s 2019 now, and hopefully FBX is on the way out and gltf is here to stay, but I would like an automatic LOD import as well.

FBX not out and glTF seems to be on the backburner in UE4.

It is very sad that Autodesk has such a strangle hold on the big players in the industry. Here’s even a 2017 official video from Epic where they invited a Blender guy who is rocking a glTF shirt:

https://www.youtube.com/watch?v=hJ0GpTQaShs

EDIT: Apparently, you can import collisions automatically via FBX according to the video below, if you only name them UCX_MeshName_01 etc, but there’s no similar thing for LODs?