Automatic instancing in Unreal Studio

After doing extensive tests for a work project we have found there is a desperate need for automatic static mesh instancing. We have a use case that involves loading an entire factory machine into Unreal engine and the mass amount of repeating bolt models and washers absolutely tanks the frame rate. Being able to automatically instance all those bolts would be useful. Even if we have to manually specify the name of the part to recursively instance throughout the scene.