Automatic fbx import (command line)


I am trying to automatically import assets from fbx via commandlet but my script is behaving differently to manual fbx imports and skeletons are not being generated.
Are skeletons generated in the same thread sequentially right after import ? Also editor is crashing during subsequent imports right after “Animation Recompressing” and
the log is pointing so Threading.cpp file.

I can share more information like log files.