I work with autocad and another similar program which allows me to generate table setups in rooms for event visualization purposes, but I’d like to now export my tables and staging elements directly? to Unreal 4, without the need to remap or UV the meshes… are there ANY automatic “batch” conversion utilities out there so I don’t have to open Maya, but rather simply drop and drag my .dwg to the converter, then generate a .fbx from it ?
IE : Cryengine users created a simple program called “ImporterHub” that uses the resource coimpiler of Cryengine to automatically generate a .cgf…
Does UE4 have this too ?