Automatic change of object collisions

Why doesn’t the object collision automatically change in the Unreal Engine when the geometry of an object is changed via Modeling Mode? How can I fix this?

Is it really that hard to add such a simple feature by default?

Because it doesn’t make sense, collisions consume resources and you want them to always be as simple as possible, not making it automatic allows you to maintain the simplicity of the collision by giving detail to the mesh, and in case you need to update the collision, you only need to press two buttons in the modeling tools

This feature is available in the Hummer Editor from Valve, the first version of which was released in 1996! If you manually update the collision of each object at the level, it will take a lot of time! What makes Unreal completely unsuitable for the development of level blocks!

Where are these two buttons located?

If someone is developing prototypes of levels, please write, how do you solve this problem?

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