I’m trying the 2D side of UE4, never tried it before. To start simple I want to do a top down “Zelda” map test.
The tileset and tilemap works great but when it comes to the flipbook for Link’s walk animation it gives me the whole image everytime.
This is what I did :
Get a sprite on the web (attached to this post)
Import it and turn it into a Paper2D texture : Sprite Action → Apply Paper2D Texture Settings
I came across a recent discovery which I don’t see is highlighted in our documentation aside from this line of information with the features announcement release. “Automatic will identify islands of continuous pixels and treat each one as a sprite…”
When you use the Automatic extraction option, your sprite sheet cannot have an transparent background, or they will not extract correctly.