AutomatedPerfTesting plugin does not build when building city-sample in ue5.5

MATRIX 5.5 - I downloaded 3 files 1 by one from github again and now cooking is working :smiley:
Installed win app development 10GB
NET core 3.1

G:\EpicGames\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts
├──AutomatedPerfTestConfig.cs
├──AutomatedPerfTestInsightsReport.cs
└──AutomatedPerfTestNode.cs

I clicked do not show this Warning again - SDK is not installed properly.

Packaging (Windows): Running AutomationTool…
Packaging (Windows): Using bundled DotNet SDK version: 8.0.300
Packaging (Windows): Starting AutomationTool…

Using Visual Studio 2022 14.38.33143 toolchain (G:\Visual Studio win11\2022\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (G:\Windows SDK win11)

UnrealEditor exe is hovering around 17-20GB, memory commited 70/80 GB

********** ARCHIVE COMMAND COMPLETED **********
Packaging (Windows): BuildCookRun time: 14228.29 s
Packaging (Windows): BUILD SUCCESSFUL
Packaging (Windows): AutomationTool executed for 3h 57m 16s
Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success)
:smiley: :smiley: :smiley:

I moved all 12+ ShaderCompilerWorker.exe from Ecores to POWER cores with Process Lasso on 12600k 32GB RAM

vault cache 5.5 100GB (can be deleted = download cache)
project 5.5 100GB (= copy of vault cache + more)
project cooked +100GB
package 5.5 20GB
UE5.5 40GB
= 360 GB

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