AutomatedPerfTestin is a plugin added to 5.5, I am having trouble updating windows-sdk. The windows-sdk is the latest version that worked with 5.4.
Experimental release of Automated Perf Testing Plugin v0.1, providing Gauntlet Test Controllers, UAT Test Nodes, and BuildGraph macros for adding common automated performance tests to a project’s automated build and test.
Now I get NUGET error
UATHelper: Packaging (Windows): D:\Epic Games\UE_5.5\Engine\Source\Programs\Shared\EpicGames.IoHash\EpicGames.IoHash.csproj(0,0): error NU1301: Unable to load the service index for source https://api.nuget.org/v3/index.json. (D:\Unreal Projects\CitySample\Build\Scripts\CitySample.Automation.csproj)
Did you managed to package UE5.5 Matrix city demo?
How long did it took on your CPU?
I’ve researched NUGET error on the Inet, but didn’t find any working solution. Any ideas? =)
New error after 90 seconds. CS1225 invalid expresion
UE Editor goes from 22GB to 27GB and becames unresponsive on my 32GB RAM
How many RAM do you have? UE process in your PC is how big when packaging?
Still no luck =)
did it work for You out-of-the-box or you had to manually correct some syntax errors in some files?
neither UE5.4 and Matrix5.4 nor UE5.5 and Matrix5.5 work. I have downloaded them both. They Just report different errors, UE5.5 Editor has memory leak and exe goes to 27GB and becames unresponsive after 90 seconds reports error, UE5.4 exe stays at 6GB and reports error after 4 min
From what I’ve seen the windows sdk configuration is probably fine.
The memory is 32GB. The build was successful when I brought the files from github. Nothing else was done.
If the build fails when you can start it in the editor, there may be some kind of bug.
If the build fails even with ue5.4, this method cannot be used to resolve the issue.
I heard that for 5.4 it’s a good idea to delete CitySampleCookedEditor.Target.cs.
Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool…
BUILD SUCCESSFUL
AutomationTool executed for 0h 27m 31s (3rd try)
AutomationTool exiting with ExitCode=0 (Success)
I think It took in summary about 1 hour in 3 tries on 12600k
minimum?? VS2022 components needed (maybe any other can be substracted =) )
Using Visual Studio 2022 14.38.33143 toolchain (G:\Visual Studio win11\2022\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (G:\Windows SDK win11)
UnrealEditor exe is hovering around 17-20GB, memory commited 70/80 GB
********** ARCHIVE COMMAND COMPLETED **********
Packaging (Windows): BuildCookRun time: 14228.29 s
Packaging (Windows): BUILD SUCCESSFUL
Packaging (Windows): AutomationTool executed for 3h 57m 16s
Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success)
I moved all 12+ ShaderCompilerWorker.exe from Ecores to POWER cores with Process Lasso on 12600k 32GB RAM