Automated turret device rotation breaks if rotating after getting hit.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Automated turrets should have an issue way to manage rotations. We are currently creating a tower defense way and not only does it not have a rotate function. But using something like TeleportTo creates a miriad of issues.

1.- They just rotate to random places after the first time.
2.- If they target someone or you hit them, the turret shooting mesh and the area of targeting aren’t the same, resulting in a weird turret that can see you even when you are not in line of sight, or that can’t see you when you are directly in front of them.
3.-

Steps to Reproduce

Rotate an automated turret, get targeted or shoot the turret, disable and then try to rotate again.

Expected Result

Turrets should rotate and aim properly

Observed Result

Turrets break aiming and and their visual mesh dont mesh the real targeting.

Platform(s)

Any