Hey!
The team I am working on is looking into using Unreal for some visualization projects. Since we are working on a timeline over many years we are looking into adding markers to the sequencer to easily know “where in time” we are when scrubbing through. Ideally I want to add these through python or blueprint, but I haven’t found any documentation on how to do this. Anyone that has any experience with this, or any ideas if this is possible (or know of better solutions for this)?
There are blueprint functions you can call to create/modify marked frames through blueprints or python. Look for these are more:
GetMarkedFrames
AddMarkedFrame
SetMarkedFrame
DeleteMarkedFrame
…
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Thank you Max!
I was also tipped on a discord server over the weekend that there is a specific “Add Marked Frame” node which basicly does what we aimed to do
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