Hey turfster, thanks for chiming in !
We are using a lot of small, big or long objects in our scenes and have little time to fully optimize each UV of each model. Models are unwrapped with the SteamRoller automation tool, and the UVs can be pretty messy.
While we are still tweaking the values, your plugin is already quite efficient. Half/full length is giving us so-so results and the Surface to Resolution option is the most accurate so far. I hope to have a good preset out next week to be able to bake draft and HQ lightmaps.
I’d love to have some Archviz feedback from cs2010 too, although our models are more “industrial” sized (hangar sized) than “office” sized. ![]()