AutoLightmapUEr, a plugin that automatically adjusts lightmap sizes for every mesh in your map

Hello,

Sorry for my late reply, I was quite busy during the last days

Concerning your answer to my question about blueprints

You are totaly right, it works
But I find out why I was not sure about that -> problem comes from the “scale” of the objects
The plugin seems to consider the size of a static object and it also considers the scale transform
I mean if you scale up your object, it will considers its “new” size (a 1m tree with a 10.10.10 modifier will be considered as a 10m tree … which is perfect as it is its real size in the world)
But the plugin doesn’t seems to consider the size of a static mesh inside a blueprint
I’ve tested on a scene with big changes in scale in order to show you :
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So, this is why I asked this question.
As we sometimes use blueprints, I thought the plugin didn’t consider the static meshes inside plugin
It’s not big deal as soon as you don’t apply big scale changes inside you blueprints
But maybe it is something you can look at for the next versions :wink:

Concerning your last post :
Indeed, it can be convenient to have an option for considering a “tag” in the name of the folder.
If you add, for example, LM1 (Lightmap preset 1) before the name of the folder (LM1 Interior Objects) …
To me it can be enough for dealing with “multi-resolution” lightmaps
Does this option will consider subfolders ?

Once again, thank you very much for taking care of your user’s feedbacks
Best