AutoLightmapUEr, a plugin that automatically adjusts lightmap sizes for every mesh in your map

Hello,

Just bought your plugin and it seems to be a great timesaver
(we create architectural visualization scenes tons of assets to deal with … as you can see on our website www.obvioos.com)

I’m a little bit confused with your concept of “largest extent”
I tought it apply a lightmap size regarding the size of the longest side of the object’s bounding box
So I tested with a simple cube and the values doesn’t seems to match (screenshot below)
Are the values in Unreal units ? (so in my case 1 units equals 1cm)
It’s not a big deal, but I just want to be sure I understood everything

Anyway, you tool is reallllllly cool

Best (and sorry for my bad English)