@ Bruno, I think you are right to a certain extent. Unity is not free if you want to make games for IOS or want the professional version and UE 4 can potentially cost you a pretty penny. I already have 2016 Maya Lt and for sure will try Stingray I don’t think I see myself switching from UE4 unless Stingray blows me out of the water. Some things that I like from watching the trailer of Stingray is the integration with Maya Lt and everything being in one spot it reminds me of Blender in some ways. When I first heard of Stingray coming out I was hoping the Epic would find away to work with Blender and make things a little more integrated. I know that is harder than it sounds but I was dreaming. I use, or I should say I have a Subscription for Web animate and was thinking about getting a Subscription for the full version of Maya so I could use Epics rigging tool. I know you can use Blender but I have grown use to using Maya and it is easier to get assets out of Maya and into UE4. If Stingray is as integrated as they say and good. It could theoretically save me a lot of money. In reality it is hard to believe that Autodesk could be anywhere close to Unreal 4 or Unity for that matter. Again we shall see they might surprise me.